Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: This is a tale that needs to be shared  (Read 1327 times)

Chattox

  • Bay Watcher
    • View Profile
This is a tale that needs to be shared
« on: October 07, 2011, 11:27:40 am »

So I had a really successful fort (by my standards) going, and I was just starting to smith some equipment for my military (because I am a retard and always leave military till last) when I was suddenly ambushed by goblins. Now, normally this wouldn't be a problem since I have an airlocking system of drawbridges making it impossible to get in without my say so. However, at this moment I had both bridges open for dwarves to do some construction work on an above-ground structure outside of the main walls. That, and there were 3 separate squads. They came in, and managed to slaughter about 30 of my 52 dwarves before I managed to shut them out. Now they were stuck in the entrance hall, knee deep in dwarf gore, and the 20 or so surviving dwarves were cowering in fear and vomit.
This is where it gets awesome. I decided to quickly throw together a slapdash militia with no training and little equipment and just throw them at the goblins. I did so, and they got slaughtered, but managed to push the goblins back upstairs and into the airlock where I trapped them. Now all I had to do was wait for the human caravan to show up in a month or so and the guards would finish them off.
But then it all went spiraling out of control. Tantrum spiraling, you might say. My dwarves started throwing tantrums and going downright insane. I had a dwarven child throw a tantrum and punch a stone door off its hinges. During the chaos my last miner, who was monstrously strong at this point since he'd been mining since embark, went berzerk and slaughtered 5 children and 3 dwarves. Now all I had left was the berzerk miner, a metalsmith who had also gone berzerk, and a crafter who was still sane. I locked the miner in the grand hall and the smith in one of the noble offices, leaving the crafter the only dwarf in the fortress.

I COULD REBUILD.

So I set about rebuilding the fortress, dragging corpses up to the refuse stockpile as my catacombs were full up, and clearing the blood from the walls. There was food in there to last a full hold for years, so my single crafter would have no worries. She was called Zuntir. Zuntir, the Dwarf that Lived. For the first month or so every action was constantly interrupted by tantrums as she worked out her grief and anger, but eventually she became level headed enough to just get on with it. With one exception. She slept in the tomb I had designated for her. She had her own designated room, but she would not sleep in it. She always went to her tomb. Acceptable quirk, thought I, so I let her carry on with it. The human, dwarven and elven caravans came, but each time Zuntir was tantruming and I couldn't get her to pull the lever to let the caravan in and the goblins out to their doom.
Finally, after about a year, once she had gotten over her grief, I got the bridge open as the human caravan arrived. They laid waste to the goblins, and it was safe for Zuntir to come to the surface, and she did. She shouldn't have. What she gazed upon, as she came blinking into the stark light of day, was a slaughtering field. Horrid, rotting, dismembered corpses of her friends, lovers, colleagues and leaders lay strewn across the grass, their blood streaked across the walls. Grazing animals lay festering in their fields, even the human caravan that greeted her had taken grievous injuries and lost one of their men, who lay crippled in the moat outside. It was all too much for poor Zuntir, and she went insane, and the fortress died with her.

Emergent stories like this are why Dwarf Fortress is the best game ever. :P
Logged
"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."

Kurtisk1

  • Bay Watcher
    • View Profile
Re: This is a tale that needs to be shared
« Reply #1 on: October 07, 2011, 11:37:05 am »

This is what happens almost every single time I have a siege.
Logged

Blizzlock

  • Bay Watcher
    • View Profile
Re: This is a tale that needs to be shared
« Reply #2 on: October 07, 2011, 11:38:54 am »

You know? This is why I love Dwarf Fortress.

No other game can create these kind of stories.
Logged
Note to all: Do not give alcoholic midgets swords that can cut the face of god and then make them march around in their undies.
They don't like that.

Necro910

  • Bay Watcher
  • Legendary Drunk +5
    • View Profile
Re: This is a tale that needs to be shared
« Reply #3 on: October 07, 2011, 11:42:23 am »

You know? This is why I love Dwarf Fortress.

No other game can create these kind of stories.
Indeed. This is why Dwarf Fortress is the best.

Jacob/Lee

  • Bay Watcher
    • View Profile
Re: This is a tale that needs to be shared
« Reply #4 on: October 07, 2011, 12:09:36 pm »

*starts clapping*
You know? This is why I love Dwarf Fortress.

No other game can create these kind of stories.
This. This so much.

krisslanza

  • Bay Watcher
    • View Profile
Re: This is a tale that needs to be shared
« Reply #5 on: October 07, 2011, 12:36:05 pm »

I wish I had epic stories like this. Alas, 99% of my fortresses are abandoned due to me growing bored with them. Usually due to some design flaw that bugs the heck out of me. I should just go back to underground fortresses, but aboveground is so fun in it's own way.

Plus all those stones get to be used! Instead of just quantum stockpiled/thrown into the magma.

Chattox

  • Bay Watcher
    • View Profile
Re: This is a tale that needs to be shared
« Reply #6 on: October 07, 2011, 02:20:08 pm »

I revisited that fortress in adventure mode, about 2-3 years after it fell. The place had been picked clean by looters. All that was left was the odd skeleton, and a barrel of flour. I went in with the intention of finding Zuntir's corpse and placing it in her coffin, or at least in her tomb, failing that. I couldn't find her, however. I can only assume that after going insane she left the fortress.
Maybe she still roams the lands, completely detached from reality, but relatively harmless (If she had gone insane, the caravan guards would have put her down and I would have found evidence). Perhaps she will become a myth, a fairytale parents tell to frighten their children into obedience. Or maybe she died, lonely and forgotten, her corpse laid bare for the wildlife to pick on. Her ghost now wandering the forests around the fortress...
Logged
"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."

Di

  • Bay Watcher
    • View Profile
Re: This is a tale that needs to be shared
« Reply #7 on: October 08, 2011, 12:04:49 pm »

Let me guess, the actual unhappy thought that has driven her to madness was 'irritated by sun'?
Logged
Quote from: Creamcorn
Dwarf Fortress: Where you meet the limit of your imagination, moral compass, sanity and CPU processor.
http://www.bay12forums.com/smf/index.php?topic=103080.0 Fix sober vampires!
http://www.bay12forums.com/smf/index.php?topic=91442.0 Dwarven Cognitive Science

Chattox

  • Bay Watcher
    • View Profile
Re: This is a tale that needs to be shared
« Reply #8 on: October 08, 2011, 12:18:47 pm »

Let me guess, the actual unhappy thought that has driven her to madness was 'irritated by sun'?

Quite possibly.

Also, an update on Zuntir's fate:

I returned to the fort some years later as another adventurer, and searched the fortress once again, just incase I missed her last time. I found her frozen, skeletal remains a short walk to the west of the fortress walls. It would seem that she came back, but died before she could get inside and take shelter from the winter. I also found the corpse of the last mayor of the fortress, who died fighting off goblins with his bare hands. I've picked up both of their corpses and will be putting them in their respective tombs. At last, Zuntir can rest.
Logged
"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."

Victuz

  • Bay Watcher
    • View Profile
Re: This is a tale that needs to be shared
« Reply #9 on: October 08, 2011, 12:36:56 pm »

Sir this is grand.
Spoiler: Clap (click to show/hide)
Logged
I once flung a migrant off a bridge. He collided with the brook cliff and died.
A year later, my legendary engraver engraved him colliding with an obstacle and dying.