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Author Topic: 'Alerts'  (Read 1781 times)

moki

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Re: 'Alerts'
« Reply #15 on: October 05, 2011, 09:42:39 pm »

I needed a few months to get used to the current military screen (coming from v28..39), but now I love it. Sure, it's completely different, but the possibilities of alerts and schedules are great. In the old version, could you set your squads to automatically patrol predefined routes in certain months while training/resting in others and still have full control during battle? Could you tell your civilians to actually go to a safe place during sieges (not just "go dance the door dance for me!") with one press of a button and very small amount of micromanagement? Is there actually anything that was better with the old system, except "it always was that way and we're used to it"?

Honestly, follow the tutorials and wiki articles step by step and you'll have a working military that can do the same things as the one in 40d. Yeah, I lost a fort or two before I understood what's going on, but that's just the learning cliff of DF... pretty damn hard to scale, but the view from the top is amazing. All the really funky stuff like custom uniforms and schedules isn't really needed in the beginning, but not that hard to understand, once you got the basics.

And the only major military bug I can think of right now is the difficulty of getting archers to train/work properly... some people seem to know how it's done to work every time, but I seem to get about 50/50 marksdwarves shooting stuff vs. marksdwarves clobbering stuff with their crossbows, even if they have everything they need.
Other than that, my little axe-wielding boozebeards train as planned, equip stuff as planned, attack as planned and (many times) die as planned... For the first time in DF history, military and combat do work quite well and almost everything that needs to be changed (in my opinion) can be done by little tweaks in the RAWs.
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i2amroy

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Re: 'Alerts'
« Reply #16 on: October 06, 2011, 01:00:32 pm »

I personally find annoying that I cannot save my uniforms across games (like embark loadouts). Setuping five goddamn uniforms each and every time at beginning of embark gets old fast. And do not even get me start about plethora of military bugs completely left out in cold by Toady (because combat is such unimportant thing in DF).

It's not exactly a fix, but you can save the uniform setup as a macro. Then you just simply have to hit ctrl+p and go make yourself a sandwich or something while you wait and it should set up all of your uniforms for you.

As for the combat bugs, he'll probably fix a few of them when we get to things like the combat/move speed split and then once we move from the caravan arc to the army arc he'll hit the remaining bugs pretty hard.
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Jelle

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Re: 'Alerts'
« Reply #17 on: October 06, 2011, 01:57:59 pm »

Jeez I think the military interface is great, there's so much you can do with it with relative ease.
I can see how simple tasks might seem overly complicated, but really the bare essentials is just making and equipping a squad, activating the squad if you want them training all year by default and give direct orders through the squads interface if you prefer to keep things simple.

Me I love being able to set patrols, designate important burrows to defend and managing training schedules inbetween duty. You can actually ensure a sufficient fighting force is always present to fight off ambushes or at least detect them completely automatically, not to mention burrows that can make use of alerts to make entire squads move to pre designated places with one press of a button.
Really, what is there to dislike.

Anyway, quick set up guide for a military unit:
-Make a squad with squad create in the positions tab, set one of the default uniforms according to the squad role.
-Go to the alert section, select active then select the squad and enter.
-The squad is now active and will follow it's schedule, wich is train year round by default.
-Make an armor stand or some such and define a barracks, q on the furniture that defines the barracks and select the squad and press t to have them train.
-Use the squad interface s to carry out specific orders, orders made in this manner overwrite all other orders afaik.
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