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Author Topic: Concious ghosts and magic  (Read 578 times)

antymattar

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Concious ghosts and magic
« on: October 31, 2011, 01:38:12 pm »

Right now even a perfectly good dwarf(attitude wise) is still a jerk when he turns into a ghosts. I think that some ghosts should ecome Stray and wander the world, perhaps even live somwhere. Also, some ghosts should know something about magic. As it stands, ghosts are just some dudes who freak out your soldiers and occasionaly organize parties with your wimen.
Perhaps in worldgen, some people might find out some secrets/maggic from ghosts.

peskyninja

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Re: Concious ghosts and magic
« Reply #1 on: October 31, 2011, 02:01:57 pm »

It would be very nice to see a secret slab ghost guardian.
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Thou son of a b*tch wilt not ever make subjects of Christian sons; we have no fear of your army, by land and by sea we will battle with thee, f**k thy mother.

antymattar

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Re: Concious ghosts and magic
« Reply #2 on: October 31, 2011, 02:59:58 pm »

Oooooh! The slabs need PROTECTION?.. That bring up ideas.

Wayward Device

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Re: Concious ghosts and magic
« Reply #3 on: October 31, 2011, 03:00:16 pm »

Quote
Also, some ghosts should know something about magic.

The ghosts of people who knew about magic during life, perhaps?
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or maybe Valve goes out of business because they invested too heavily in something which then fails - like, say, human civilization.
Alternatively, initiate strife to refuse additional baked goods, and then abscond.

antymattar

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Re: Concious ghosts and magic
« Reply #4 on: October 31, 2011, 04:07:08 pm »

I think first we'd need actual ghosts who know that.

612DwarfAvenue

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Re: Concious ghosts and magic
« Reply #5 on: October 31, 2011, 10:42:19 pm »

Oooooh! The slabs need PROTECTION?.. That bring up ideas.

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My voice acting portfolio.
Centration. Similar to Spacestation 13, but in 3D and first-person. Sounds damn awesome.
NanoTrasen Exploratory Team: SS13 in DF.