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Author Topic: Legend of the Devilphant  (Read 1025 times)

SpiralDimentia

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Legend of the Devilphant
« on: September 18, 2011, 07:51:10 pm »

So, we all know of Boatmurdered, and here lately it's struck me... in every world I've made, I've never seen elephants. I figured hey, I'll just embark where they spawn.... but I have no clue. I've also heard alot of giant desert scorpions.. but I couldn't find a desert. Also where are these hills I've heard so much talk of? The only places I can seem to generate are Savannah and Savannah and Savannah and an occasional embarkable glacier.

Where do I find elephants? And scorpions? Do they exist in the mythical land of Hills?
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kilakan

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Re: Legend of the Devilphant
« Reply #1 on: September 18, 2011, 07:52:34 pm »

Scorpians in savage badlands and deserts.   Elephants in savage savanna, and I think tropical forest.  The main key here is that it has to be savage.
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SpiralDimentia

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Re: Legend of the Devilphant
« Reply #2 on: September 18, 2011, 07:58:19 pm »

Hm. SO when I generate a world, up the savagery?
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Legacy of Insightshields
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kilakan

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Re: Legend of the Devilphant
« Reply #3 on: September 18, 2011, 08:04:22 pm »

yep crank savagery and drop calm areas and good areas.
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SpiralDimentia

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Re: Legend of the Devilphant
« Reply #4 on: September 18, 2011, 08:08:09 pm »

What of hills? And these badlands you speak of.. I've never seen them.

Plus I normally use the lazy world generator instead of advanced. Normally when I mess with advanced I get strange worlds, if I get a world at all.
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Legacy of Insightshields
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before the stronghold found it's fall.
An enemy none could stop or yield,
had taken over Insightshields.

Valdrax

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Re: Legend of the Devilphant
« Reply #5 on: September 18, 2011, 10:49:28 pm »

What of hills? And these badlands you speak of.. I've never seen them.

Hills have neither elephants nor giant scorpions.  The magma-wiki will tell you all this.  (Aside: kilikan is wrong about elephants requiring savage terrain; they need tropical shrublands and forests, but they can be calm.)

Badlands and rocky wastelands are high and medium drainage deserts.  Badlands look like brown checks & V's on the world map.  Rocky wastelands look like grey commas & apostrophes.  They, along with sandy deserts, all share the same list of creatures, so savage versions of any of the three desert types will have giant desert scorpions.
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Nil Eyeglazed

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Re: Legend of the Devilphant
« Reply #6 on: September 19, 2011, 02:03:19 am »

You don't need to mess with advanced worldgen to make tropical or savage areas.  All you have to do, probably, is make a larger world.  I always make large regions to give the most embark options (I don't mess with other options).
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Tirion

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Re: Legend of the Devilphant
« Reply #7 on: September 19, 2011, 05:15:55 pm »

I had a fort with elephants lately, but they are kind of lethargically calm in this edition, far from the killing machines of Boatmurdered. Well, unless trained as war elephants  :P
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i2amroy

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Re: Legend of the Devilphant
« Reply #8 on: September 19, 2011, 05:50:38 pm »

You don't have to be in a savage area for elephants. Any tropical jungle should suffice.
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Valdrax

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Re: Legend of the Devilphant
« Reply #9 on: September 19, 2011, 07:20:01 pm »

I had a fort with elephants lately, but they are kind of lethargically calm in this edition, far from the killing machines of Boatmurdered. Well, unless trained as war elephants  :P
Unfortunately, due to the grazing bug, they have a very short shelf life.
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Tirion

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Re: Legend of the Devilphant
« Reply #10 on: September 20, 2011, 05:41:54 am »

I had a fort with elephants lately, but they are kind of lethargically calm in this edition, far from the killing machines of Boatmurdered. Well, unless trained as war elephants  :P
Unfortunately, due to the grazing bug, they have a very short shelf life.

Unless the grazer token is removed from their raws. If that feels like cheating, maybe it could be replaced by another animal's working grazer token... didn't yet try it, maybe it's !!SCIENCE!! time.
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Tiruin

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Re: Legend of the Devilphant
« Reply #11 on: September 20, 2011, 06:43:13 pm »

I had a fort with elephants lately, but they are kind of lethargically calm in this edition, far from the killing machines of Boatmurdered. Well, unless trained as war elephants  :P

Elephants are still deadly I can say. On adventurer mode I hired my ol' dwarven professional axeman by using an elf. We ventured out and found an elephant by a volcano. The dwarf charged in shouting rough phrases and war cries. Even when armed in full steel, it did not end well.

It seems that elephants have thick skin and most blows (unaimed) hit the tusks/feet and glance away...
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Tirion

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Re: Legend of the Devilphant
« Reply #12 on: October 02, 2011, 12:33:51 pm »

Hint: adding PRONE_TO_RAGE token to anything will make it a psychopatic mass murderer like Boatmurdered's elephants were. Tested it with Tigermen on steroids... had to tone it down and re-embark.
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