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Author Topic: Car-gurps-thing, Sprite showcase  (Read 1121 times)

SHAD0Wdump

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Car-gurps-thing, Sprite showcase
« on: October 18, 2011, 07:16:57 pm »

Although a work in progress, the rules are fairly fleshed out, the main product of this thread will be the sprites I intend to use.
 This system is intended as an add-on to GURPS, and used with maptools.

Warning: For those who intend to participate as a player in this system, you may want to stay away from the spoilers, they will feature various sprites which may or may not be intended as secrets by your GM.

Rules v0.3

The rules as of current are for a 'New ice age' setting, and thus the sprites will likely be built around this concept. I may end up making alternate versions of otherwise ice-y parts if I get to the point where I have a healthy number for the game I intend to run.
 Be sure to set the 'vehicle grid' to 64x64, some sprites may be otherwise difficult to align, I will provide alignment tips on a sprite by sprite basis.
 I have also added parenthesis on either side of each picture so people know if their browser loaded a picture or not.

Spoiler: Weapons&Ammo (click to show/hide)
Spoiler: Engines (click to show/hide)
Spoiler: Wheels (click to show/hide)
Spoiler: Armor&panels (click to show/hide)
Spoiler: Items (click to show/hide)
Spoiler: Technical parts (click to show/hide)
Spoiler: Overworld Sprites (click to show/hide)

Opinions and outright criticism welcome.
« Last Edit: November 03, 2011, 12:52:58 am by SHAD0Wdump »
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Aqizzar

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Re: Cargurpsthing
« Reply #1 on: October 18, 2011, 07:37:15 pm »

Might want to note that this is intended as a homebrew rules addon for GURPS.  Just for clarity.
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SHAD0Wdump

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Re: Car-gurps-thing
« Reply #2 on: October 27, 2011, 04:59:56 pm »

Three types of wheels in three various textures added.
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SHAD0Wdump

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Re: Car-gurps-thing, Sprite showcase
« Reply #3 on: October 29, 2011, 03:38:49 pm »

Armor paneling added, would have added standard paneling, hoods/covers, and doors, but ran out of time.
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