A giant three-eyed tarantula. It has a fat, bulging trunk and it is ravening. Its dark brown exoskeleton is leathery. Beware its poisonous bite!
Yay, generic topic name.
Anyway, Nagnod here is a forgotten beast down in the (second level) caves. My fort has been open to said caves for at least a couple years and he's been there for about just as long. I don't really know why, but all he does is stand at the edge of an underground pond-thingy, jump in, and swim/walk a ways in only to turn back and repeat. He does head towards where the entrance to my fort is, but I cannot figure out why he doesn't just take the dry path behind him. I should also note that none of my dwarves have gotten close enough to Nagnod for job cancellations to occur, so I don't know what would happen if they got close to it.
So my question is, does anyone know what's wrong with him? Is it a pathing issue? A glitch? Does Nagnod really just enjoy swimming for seconds at a time? In any case, I've been thinking it'd be Fun to exploit this, but I haven't come up with any good ideas.
If anyone can point me to an image hosting site that might be semi-compatible with dial-up, I could post an image or two to make the situation a little clearer. I would be much thankful.
On a totally related note, is it possible to use dwarf body parts to as item materials? One of my military dwarves lost his arm and it's just sitting in the corpse stockpile. It'd be awesome if I could make it into a sword for him to murder evil with.