TIDYSOAPS does give you some good weapons on startup, but boy is it expensive. And very, very slow. Try it in a terrifying terrain and you'll see how much better bronze is on embark. A few simple reactions and your weapons are done. You don't need the manager set up, or have a complicated build queue. Just start with 1 charcoal, and refine a couple of bit coal at the start and you're good to go. Smelting from ores and the fact you get two bars from the reaction is great. Just make sure you reserve one "bar" of charcoal in case of fuel-supply brain farts.
You can belt out 6-8 weapons in the first 10 days of your fort. Even if you get mobbed very early on, the extra 2-3 bronze axes/picks you now have has saved many of my forts from immediate ruin. Bronze is functionally the same as steel for most purposes (killing undead, hunting, snatchers, ambushes) in the early game. Steel is better, but at 312 embark points compared to about 18 points for a weapon pair, it had better be. I'd really prefer 8 bronze weapons than 2 steel, plus those 8 are still cheaper and probably faster to make.
To the OP, if you're finding things slow at the start, try turning on masonry and architecture for all your dwarves. It ensures that all you buildings get built ASAP by whoever has a spare moment. Just set your mason's workshop to only use skilled dwarves or higher. And never set up a stone stockpile at the start. Your wagon carries the good/useful stones/ores at the start. All the stuff you dig for can just sit there until a dwarf needs it. Stone, ore and bar stockpiles are for a bit later when efficiency is important, you just want to get things done at the start.