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Author Topic: Underground farming  (Read 1615 times)

LSTAR

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Re: Underground farming
« Reply #15 on: June 28, 2007, 06:17:00 am »

Didn't you ever read the Asimov story about the mushrooms? They were growing them in a frikkin' asteroid!

Erm... Yeah!

Anyway, slightly more off-topic, I don't see why we can't use human seeds from human crops to start outdoor farms.

[ June 28, 2007: Message edited by: LSTAR ]

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Ravendas

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Re: Underground farming
« Reply #16 on: June 28, 2007, 09:40:00 am »

I think the 'everything is a fungi' joke is going over many of your heads.

Currently, animals and dwarves can reproduce. However, they reproduce from a distance. You can have a cage of male dogs on one side of your fort, and a cage of female dogs on the other side of the fort, and the females will all get pregnant despite no physical contact.

This means that they obviously become pregnant from a distance. The answer? Spores. The dogs aren't dogs, they are dog shaped fungi that release spores. Elephants aren't elephants, they are elephant shaped mushrooms. He isn't saying mindworms should be in the game, he says they already are. Just in the shape of all the various creatures in the game.

Also, they dont grow wheat. They grow cave wheat. Cave wheat is like wheat, but it grows in caves. Appropriately named I must add. The exact nature of how they get energy to thrive in the caves is currently unknown, so feel free to argue about that. It cant be thermal energy, because the caves are pretty cool. Can't be light because no natural light could possibly make it to 99% of our forts inner river. My guess would be a disgusting mixture of deadbodies / feces / kitchen waste as a mulch, with the crops growing on either the released decomposition gases or taking nutrients straight from it, but that sounds like it would create a nightmare case of miasma.

[ June 28, 2007: Message edited by: Ravendas ]

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puke

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Re: Underground farming
« Reply #17 on: June 28, 2007, 09:14:00 pm »

quote:
Originally posted by LSTAR:
<STRONG> I don't see why we can't use human seeds from human crops to start outdoor farms.</STRONG>

probably for the same reason that dwarfs dont live in named trees and hump dandylions.  the tall skinny above ground races are backwards, degenerate, and worthy of nothing but contempt.

anyone who frolics in the light of the cursed sun without spewing their guts out has got something seriously wrong with them.

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Ravendas

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Re: Underground farming
« Reply #18 on: June 28, 2007, 10:01:00 pm »

Eventually this will be beyond 'dwarf fort' and you will be able to make human towns. For gameplay reasons there needs to be distinctions between the races. Thats why dwarves farm inside, and refuse to farm outside.

Also what puke said. Human crops like light. Dwarves do not like light. Therefore dwarves do not want to grow human crops. Just because they could doesn't mean they want to or will.

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Axle Gear

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Re: Underground farming
« Reply #19 on: June 29, 2007, 02:46:00 am »

If it's important to make steel-production realistic, it's important to explain fungal growth!
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HoD

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Re: Underground farming
« Reply #20 on: June 29, 2007, 09:16:00 am »

Perhaps the fungi is the reason crops thrive? Perhaps the fungi gives off a faint glow, to attract bugs that produce its food, cO2 perhaps? -and a bonus is the glow provides enough light to allow dwarf crops to grow, nice little ecosystem? This could explain the light factor and oxygen in the entire fort. Glowing cave moss! A must for any developing dwarf fortress. Just scrap, and place. Its as easy as that, no GECK needed!
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