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Author Topic: How Elven cities should work.  (Read 3142 times)

KaelGotDwarves

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How Elven cities should work.
« on: September 15, 2011, 05:43:32 pm »

Hippie engineering!

In places where normal wood bridges would simply rot because of constant heat and moisture- the Meghalayan villagers of India grow living bridges and other buildings out of trees that take 10-15 years, and some that have been growing for 500 years!






http://www.treehugger.com/files/2010/09/living-bridges-india-grown-500-years-pics.php

Capntastic

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Re: How Elven cities should work.
« Reply #1 on: September 15, 2011, 07:10:48 pm »

These are cool pictures and all but this is already pretty much how it's planned to go down, with regards to growing natural structures.  Did you have anything else to add to the pictures and article you linked though?
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HartLord

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Re: How Elven cities should work.
« Reply #2 on: September 17, 2011, 05:36:59 pm »

These are awesome pictures, but that's all they are. There should be a suggestion here, or this should have been posted as a reply to an existing thread.
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Dsarker

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Re: How Elven cities should work.
« Reply #3 on: September 17, 2011, 05:41:47 pm »

Didn't you read it? His suggestion is that the elves should grow their buildings, not build them normally. This has the good points of fitting in with their ethics and behaviour.
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Brotato

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Re: How Elven cities should work.
« Reply #4 on: September 17, 2011, 06:13:44 pm »

SEARCH BEFORE YOU POST!!!
 This has been suggested numerous times before with way more detail and thought. Read the stickies before posting stuff like this.  ::)
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KaelGotDwarves

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Re: How Elven cities should work.
« Reply #5 on: September 17, 2011, 06:35:07 pm »

Hurr durr, no one's actually reading what I said.

Dsarker got it right when he said that elves should be seen growing their "buildings" and objects over long periods of time, and that they should all be organic entities. I already know Toady has plans for giant "home trees".

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Askot Bokbondeler

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Re: How Elven cities should work.
« Reply #6 on: September 17, 2011, 06:52:14 pm »

this is trully amazing scenery, but i thought it would already be common knowledge that this is already planned, so it surprised me a bit to see a post like this from a "senior" member.
i think this thread still has it's merit, as inspirational material, and i'm guessing that's what went through kaels head when he was posting this; not as an original suggestion, but as a potential reference for an already planned feature

Waparius

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Re: How Elven cities should work.
« Reply #7 on: September 19, 2011, 05:33:55 am »

Well, there's inspiration in the methods used by villagers in the article.

Apparently the villagers grow the bridges by guiding them through pipes:

Quote
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In order to make a rubber tree's roots grow in the right direction--say, over a river--the Khasis use betel nut trunks, sliced down the middle and hollowed out, to create root-guidance systems. The thin, tender roots of the rubber tree, prevented from fanning out by the betel nut trunks, grow straight out. When they reach the other side of the river, they're allowed to take root in the soil. Given enough time, a sturdy, living bridge is produced.
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Elves may not want to chop out wood, but I could see elves using cloth or plaster to do the same thing. This would require rope/cloth construction, which has a precedent with the rope ladders people have been talking about since forever.

So say you have a Hometrees growing a number of "buds" or branches around their trunk. If you want to build a bridge between two such trees, you can build a rope bridge - quick, but fragile and only one tile wide. On the other hand you can build a guide-rope for the same purpose, and the two branches will grow together over a period of years, which can be sped up by having some kind of tree-singer or druid do their thing. Eventually you have a 1-tile bridge that thickens every few years until it's large enough to build houses on.
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Agorp Stronden

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Re: How Elven cities should work.
« Reply #8 on: September 25, 2011, 11:33:16 pm »

You know, I would be just fine if DF used Tolkien's envisionings of the world's creatures.(Can "envisionings" actually not be pluralized? Screw spellchocker.) Can someone link me anything of Toady explaining how each beings' culture is planned to progress?

Anyone ever feel "human" does not quite describe us all?  :-\
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Tsukae

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Re: How Elven cities should work.
« Reply #9 on: September 26, 2011, 01:39:57 am »

Sorry, I'm not a long time member. I'm quite new to playing and I think the idea of growing structures for elves sound like the fit the depiction DF has of them.

You know, I would be just fine if DF used Tolkien's envisionings of the world's creatures.(Can "envisionings" actually not be pluralized? Screw spellchocker.) Can someone link me anything of Toady explaining how each beings' culture is planned to progress?

Anyone ever feel "human" does not quite describe us all?  :-\
Tolkien style anything would be great in my book. I'm sure not everyone here loves Tolkien like I do, but his middle-age fantasy world makes a vary satisfying setting that DF could adopt, and I think has adopted well. Not that I want DF to be just another Tolkien spinoff. I like variation.
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Vattic

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Re: How Elven cities should work.
« Reply #10 on: September 26, 2011, 02:32:50 am »

I really like this idea but wonder how it might be shown on screen.
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