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Author Topic: You are a Dwarven Metalsmith! [Suggestion Game, based on design games]  (Read 4318 times)

evilcherry

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Re: You are a Dwarven Metalsmith! [Suggestion Game, based on design games]
« Reply #30 on: October 29, 2013, 09:22:01 pm »

Orders for the month:

Improve the design of Mark I furnace:
You thickened the insulation around the fireplace and the ceramic pot itself using some bricks. While it now uses much less fuel, the whole implement actually burns at a lower temperature, meaning the smelting of iron is still impossible. You thought the whole setup is suffocating itself.

(details later)

You asked the carpenter for a set of bellows. You discussed its design, and mentioned the use of leather, and while they came up with the design, but they-the two of them- think that with better bellows you can actually make them two set of chisels and metal wood shears.
(You will have a set of basic bellows by next month, and possibly more, but that depends on how well you can honor the deal.)

You also asked the mason for stone blocks, and not surprisingly they say they are actually making lots of them, as the expedition leader wanted to wall the great hall up.

You spend the final part of the month making... some mechanical art. Despite being very, very satisfied with your work, people seemed to be confused about what you are trying to express, and the expedition leader, holding the knife you gave him earlier in the month, reminded not too politely that you should at least make some bars of metal.

General Fort Situation for the month

Things are looking good. The miners finally struck malachite, and in addition some low-grade coal.
Farmers are now looking for better farming implements.
The Expedition leader is sick of using a quarterstaff and demanded a proper weapon by end of Timber.

(usual update details following soon)

Today is 1 Galena. What is the order for the month?
« Last Edit: October 29, 2013, 10:08:00 pm by evilcherry »
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Carnwennan

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Re: You are a Dwarven Metalsmith! [Suggestion Game, based on design games]
« Reply #31 on: October 29, 2013, 09:25:57 pm »

Seconding below.

Aseaheru smells.
E: Ninja'd by the Dm imokaywiththis
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Aseaheru

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Re: You are a Dwarven Metalsmith! [Suggestion Game, based on design games]
« Reply #32 on: October 29, 2013, 09:32:50 pm »

Its below when you post.

As for what to do, well, lets hook up the bellows to the smelter, and if that is good enough dump in a bit of ore (we can smelt malachite, right? Wikipedia says it is smelted, but not at what temperature, etc) and try to smelt it. Point out to the woodworkers that we cant make those tools yet, but when we can they will be first on the list. try to make a new knife while we are at it, and if we manage to smelt some metal into ingots try to shape one into a spear head.


Also, pirdy image.
Spoiler (click to show/hide)
BETTER IDEA!

MAKE A BLOOMERY!
IMAGE OF SAID THING, ABOVE IS MORE SIMPLE!
Spoiler (click to show/hide)
AND LATER ONE!
Spoiler (click to show/hide)
DONT BLAIM ME FOR THINGS!
AND FRANKLY, WE SHOULD BE ABLE TO SMELT SOME COPPER IN THE KILN!
« Last Edit: October 29, 2013, 09:40:20 pm by Aseaheru »
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Carnwennan

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Re: You are a Dwarven Metalsmith! [Suggestion Game, based on design games]
« Reply #33 on: October 29, 2013, 10:52:43 pm »

We must be the worst smith ever.

We should be able to make the chisels easily enough. Go look around the mining tunnels for smaller stone shards, file them down, carve a wooden handle with a slot cut in one end, and there you go. Make another knife if we have to.

Inform the carpenters that we will be able to make the shears once we have the bellows, and not before. Point at the carpenters if the expedition leader gets all antsy again.

Bloomery sounds wonderful, +1

We should also nab as much of that coal as possible claiming smiths get first dibbs, and rhetorically asking if they would like metal or not.

« Last Edit: October 29, 2013, 10:55:49 pm by Carnwennan »
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Armok

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Re: You are a Dwarven Metalsmith! [Suggestion Game, based on design games]
« Reply #34 on: October 30, 2013, 12:47:22 am »

> we seem to be not able to do much untill we get those bellow, and longer term we seem to be needing to make a lot of sharp edged stuff, so maybe we should aquire a grindstone?
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III...

ICBM pilot

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Re: You are a Dwarven Metalsmith! [Suggestion Game, based on design games]
« Reply #35 on: October 30, 2013, 03:12:04 am »

make a leather whip for the expedition leader because that is the best we can do without metal.
also make art even more confusing.
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On the plus side, they managed to kill off 20+ children

Lord_lemonpie

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Re: You are a Dwarven Metalsmith! [Suggestion Game, based on design games]
« Reply #36 on: October 30, 2013, 01:45:05 pm »

make a leather whip for the expedition leader because that is the best we can do without metal.
+1

And +1 for bloomery
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evilcherry

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Re: You are a Dwarven Metalsmith! [Suggestion Game, based on design games]
« Reply #37 on: November 04, 2013, 03:35:59 am »

Finally time for an update, my bad.

Bloomery: III
Leather Whip: II
Bellow before Chisels: I
Smelt some copper: I
Grindstone: I

Bloomery: Remembering what you was taught in the academies and years of apprenticeship, you designed and built a bloomery, out of clay bricks and stone almost perfectly. If not for the fact that is is a bit small. You feel that this forge is also suitable for reheating iron/steel to control its content, but due to limited technology it is very wasteful. You also acknowledge that is a laborious process, especially what you have is highly impure bog iron.

Spoiler: Mark I Bloomery (click to show/hide)

You then try to make a leather whip to appease the expedition leader, but you messed that up. At the end, he decided to use wrap that spoiled leather onto his quarterstaff, and ordered 10 strokes of beating. Ouch.
As a result you can do no further menial work for the month.

You bellows are fitted onto the bloomery, and if needed it could be reattached anywhere. They reminded you of the tools and would rather want some process before making you another set. In addition they will need more leather before making another one.

p.s. Oh the Mark Ia Furnace:
Spoiler: Mark Ia furnace (click to show/hide)

General Fort Situation for the month
The woodcutters caught a kobold and it is now held inside a cage for torturing and fun.
Miners dug more more rock, but the increased population means that the supply of copper has gradually increased.
An incredible 12 immigrants came to the fortress. The expedition leader "kindly" assigns you someone who has some experience in armorcrafting as an apprentice. There is also a potter and he claimed your furnace/pottery klin, and starting to churn out bricks as per directed by the leader. In addition, a Great (R12) Mason has come to the fortress.
Farmers are whining about the lack of farming implements and turned to your help.
Your leader got the kobold's knife but is not pleased without a proper weapon.

Spoiler: current fort situation (click to show/hide)


Spoiler: works situation (click to show/hide)

Spoiler: supply situation (click to show/hide)


Spoiler: Skills (click to show/hide)

Today is 1 limestone. What is the order for the month?



Spoiler: GM note (click to show/hide)

Aseaheru

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Re: You are a Dwarven Metalsmith! [Suggestion Game, based on design games]
« Reply #38 on: November 04, 2013, 07:04:16 am »

Crank out that iron! Have the apprentice make us charcoal while we make the iron, then tech them how to do it.
Also, get copper smelting going in the 1a when we arent able to do much.

And save all the slag. we may be able to reprocess it into more metal later.

And ask the potter for some pots. Not many, just enough to have water around for cooling things.
Also, get the carpenters to make a wheelbarrow and some tool handles.

Assure the leader that we are almost ready to make metal, and when done we are going to start working on some basic tools simply to train up our apprentince so that when we make him weapons they are far better than what they would normally be.
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