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Author Topic: Embarking Animals  (Read 573 times)

krisslanza

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Embarking Animals
« on: September 06, 2011, 06:47:37 pm »

Due to some modding in my custom race, I have a much larger variety of animals to pick from embark. My favorite is when I get a civ with access to rhinos and/or elephants however.

I just got one actually - rhinos only - but in my previous embark I did try cave crocodiles. While I did forget to actually unforbidden the eggs, I did notice in my stocks they do crank out an insane number of eggs. Which would you think is actually better to have at embark? I know from experience you can't request them from the caravan.

EDIT:
I forgot an important detail. I modded elephants and rhinos to no longer have problems feeding themselves. They will not starve to death.
« Last Edit: September 06, 2011, 06:49:46 pm by krisslanza »
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Broseph Stalin

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Re: Embarking Animals
« Reply #1 on: September 06, 2011, 07:18:09 pm »

Cave Crocodiles are an amazing source of food and one clutch of eggs gives you a significant defense for your fortress.

krisslanza

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Re: Embarking Animals
« Reply #2 on: September 06, 2011, 08:19:42 pm »

That is a good point. It is odd how they cost like an extra 127 points over Rhinos. And in my last fortress, the eggs were never cooked it seems... maybe they are disabled by default.

Corneria

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Re: Embarking Animals
« Reply #3 on: September 07, 2011, 02:11:18 am »

Stupid rhinos. You spend an absurd amount of embark points on them to get a breeding pair, then immediately remember that, much like elephants, they're too fat and stupid to feed themselves enough.
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