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Author Topic: Stupid embark location question - more Terrifying?  (Read 2056 times)

Saint

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Re: Stupid embark location question - more Terrifying?
« Reply #15 on: September 07, 2011, 08:15:08 am »

I embarked in a terrifieing biome and all I got was this lousy zombie carp.
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Hazordhu 2: Dwarven recruits wanted!
You should all be ashamed of yourselves.  The obvious solution is to chain the baby up at the entrance as a kobold detector.

franti

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Re: Stupid embark location question - more Terrifying?
« Reply #16 on: September 07, 2011, 06:45:14 pm »

Unless you get Nightwings or Ogres, evil areas suck. Nothing but skeletal groundhogs and other bull like that.
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Adamantine, Steel, Pig Iron, Iron, Bronze, Bismuth Bronze, Platinum, Brass, Black Bronze, Billon, Rose Gold, Electrum, Bismuth, Aluminum, Gold, Copper, Tin, Sterling Silver, Silver, Nickel, Zinc, Lead, Nickel Silver, Trifle Pewter, Fine Pewter, Lay Pewter.

ohgoditburns

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Re: Stupid embark location question - more Terrifying?
« Reply #17 on: September 07, 2011, 07:43:55 pm »

Werewolves are fun too. My first terrifying biome was a temperate forest. I had embarked with two soldiers with bronze weapons, copper shields, and no armor. A werewolf left my militia commander with a massive jagged scar across his chest.
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The landscape routinely being soaked in flammable fluids somehow seems less than benevolent.
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