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Author Topic: Ragefortress; The badgering.  (Read 4229 times)

IcarusOne

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Re: Ragefortress; The badgering.
« Reply #45 on: September 04, 2011, 09:40:02 pm »

The monster hunter mod has a template for copper, iron, and steel bones. I feel that would unleash a whole 'nother kind of hell though
Dwarves with anger management problems, steel bones, nerves of steel (literally)... Might as well give them obsidian teeth and nails to... We're getting somewhere. Somewhere terrible and dangerous to. And for those cowardly marksdwarves, we could make them shoot steel-bone bolts.

For the record, tamed beasts rage, just less often.  I'm currently trying to do !!Science!! with Giant Badgers to gather as much data on them as I can.
Excellent!

I was pretty sure that a higher [PRONE_TO_RAGE] value increased the likelihood of them going nuts, and just to be sure I checked the RAWs. Honey Badgers have [PRONE_TO_RAGE:10], while regular Badgers have [PRONE_TO_RAGE:1]. Since people have reported that Honey Badgers are much more likely to tear a strip off of anything they come across, this seems to confirm that it's the chance to enrage, not a simple on or off.
So setting this number too high will create gods of wrath, rage and fury. Nice.
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