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Author Topic: Sleep-Rest conflict cycle  (Read 450 times)

Anjey aka PM

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Sleep-Rest conflict cycle
« on: November 28, 2007, 06:00:00 pm »

I've got an injured dwarf who was on he's way to he's owned quarters to rest his injury. But when 20 cells left for him to walk to lay down he suddenly wants to sleep and choose another (not marked as room) bed. Now he's running between this two beds spaming:

Bomrek Kodormist€m, Peasant cancels Sleep: Resting injury. x35

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he greatest programming project of all took six days; on the seventh day the programmer rested. We''ve been trying to debug the *&^%$#@ thing ever since. Moral: design before you implement.

Red Jackard

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Re: Sleep-Rest conflict cycle
« Reply #1 on: November 28, 2007, 06:07:00 pm »

I think this may have been fixed for the upcoming version already, along with the drink/rest bug: http://www.bay12games.com/dwarves/dev_now.html

[ November 28, 2007: Message edited by: Red Jackard ]

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My dwarves are not your dwarves.

Anjey aka PM

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Re: Sleep-Rest conflict cycle
« Reply #2 on: November 28, 2007, 06:10:00 pm »

quote:
Originally posted by Red Jackard:
<STRONG>I think this may have been fixed for the upcoming version already, along with the drink/rest bug: http://www.bay12games.com/dwarves/dev_now.html

[ November 28, 2007: Message edited by: Red Jackard ]</STRONG>


11/27/2007: Fixed rest/drink infinite loop

i think this is somewhat different from rest/drink infinite loop and not shure if this is fixed too.

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he greatest programming project of all took six days; on the seventh day the programmer rested. We''ve been trying to debug the *&^%$#@ thing ever since. Moral: design before you implement.

Anjey aka PM

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Re: Sleep-Rest conflict cycle
« Reply #3 on: November 28, 2007, 06:11:00 pm »

you editing your messages faster than i giving replays to them  :)
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he greatest programming project of all took six days; on the seventh day the programmer rested. We''ve been trying to debug the *&^%$#@ thing ever since. Moral: design before you implement.

Red Jackard

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Re: Sleep-Rest conflict cycle
« Reply #4 on: November 28, 2007, 06:14:00 pm »

*shrugs*

I'm used to more advanced forums and typically post first, then polish.

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Toady One

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Re: Sleep-Rest conflict cycle
« Reply #5 on: November 28, 2007, 07:52:00 pm »

All of the AI problems/announcment spam from resting injuries should go away for the next version.  It would happen with any job that can be taken repeatedly by an injured dwarf.
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Foolish42

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Re: Sleep-Rest conflict cycle
« Reply #6 on: November 28, 2007, 10:25:00 pm »

Now all we need is the fix before my 3 looping walking wounded die of starvation/thirst!  :)
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Tahin

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Re: Sleep-Rest conflict cycle
« Reply #7 on: November 29, 2007, 12:39:00 pm »

Until then, just heal them with heal.exe. http://www.dwarffortresswiki.net/index.php/Utilities#heal.exe

You'll want to hit [v] and highlight them, then open the exe and it should heal them fully. It's a bit cheaty, but it's better than having them die from a bug.

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