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Author Topic: Insanity, or Winsanity?  (Read 1011 times)

Man of Paper

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Insanity, or Winsanity?
« on: August 31, 2011, 10:11:49 am »

I'm going to be trying out something well beyond my skill level (which should be akin to a newborn learning to walk on stilts over a magma filled ravine during a hurricane of rabid seagulls). I want to know if this has been done before.

I'm essentially planning to divide my fort into two forts once I become self sufficient, trying to keep people who know each other in the same half-fort. Eventually I plan on having two almost completely autonomous (I think I used that word right) fortresses. I seek to accomplish this by creating barrows encompassing the two fortresses. I'll have my first seven dig out a small living area for both forts, and build up what the first migrant wave would require to occupy and build up the second fort. Each subsequent migrant wave would be given to the forts alternatingly.

Then, in standard dwarf fashion, I hope to build two militaries and have the forts engage in battle. This is assuming I can assign a kill order on a dwarf (something I've never had to try before). I'm not too sure how loyalty cascades work (as my forts are usually overrun by forgotten beasts and the elves), but I fully expect everyone to kill everything.

Even if that second bit is impossible to do, the first half seems like it will be producing plenty of fun. Mind you, I'm not that great of a DF player (after playing more than a year I just figured out how to use farms today, though, to be fair, it's the only basic thing I've never really done), so I'm posting this idea here to see if anyone else is willing to try it, as well as seeing if this has been tried already.

Oh, and yes, this idea was influenced by the Cold War-like situation in Syrupleaf.
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melkorp

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Re: Insanity, or Winsanity?
« Reply #1 on: August 31, 2011, 12:17:14 pm »

I've thought about this a couple of times.  How to avoid a centralized govt?  Nobles and captains of the guard are optional.  I imagine everytime a mayor is elected, you just manually select Nobles Screen>Replace>Leave Vacant.  (But would that happen every year or every two minutes?  When a mayor dies, another mayor is instantly appointed.  Hm.)

Driving dwarves berserk is easy enough, and I believe a berserk dwarf can be a squad target.  Yes, what you'd want is a lot of very popular, very miserable dwarves.  A legendary dining room with no chairs exposed to rain, snow, miasma, and ghosts should get you there, one in each burrow-fort, maybe. 

This has me stroking my beard, for sure. 
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He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...It should be pretty fun though.

Ieb

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Re: Insanity, or Winsanity?
« Reply #2 on: August 31, 2011, 07:04:26 pm »

The way you want it to work wouldn't work.
When migrants show up they're part of the same civ as everyone else is. A loyalty cascade occurs when you order your soldiers to kill merchants or their guards from your civ, which marks your soldiers as enemies. Your own soldiers will then attack them like they were a hostile, and end up labeled an enemy of the civ as well.

It goes on and on until either all the "rebels" are dead or your fort is tearing itself apart due to a tantrum spiral.

You would end up with everyone dead, yes, but not as planned.
Also, you can only trigger a loyalty cascade by putting a kill order on merchants and their guards.
Your own dorfs are unable to be marked for killing, unless they go berserk but that's a whole other case.
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Flare

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Re: Insanity, or Winsanity?
« Reply #3 on: September 01, 2011, 06:51:50 am »

Using Runesmith and giving everyone in the invader fort an "invader" tag might work.
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NRDL

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Re: Insanity, or Winsanity?
« Reply #4 on: September 01, 2011, 07:06:28 am »

The way you want it to work wouldn't work.
When migrants show up they're part of the same civ as everyone else is. A loyalty cascade occurs when you order your soldiers to kill merchants or their guards from your civ, which marks your soldiers as enemies. Your own soldiers will then attack them like they were a hostile, and end up labeled an enemy of the civ as well.

It goes on and on until either all the "rebels" are dead or your fort is tearing itself apart due to a tantrum spiral.

You would end up with everyone dead, yes, but not as planned.
Also, you can only trigger a loyalty cascade by putting a kill order on merchants and their guards.
Your own dorfs are unable to be marked for killing, unless they go berserk but that's a whole other case.

So wait, if you send your dwarves to kill the dwarven liaison, the fort will go crazy?  I think that's why all my recruits died...
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Mormota

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Re: Insanity, or Winsanity?
« Reply #5 on: September 01, 2011, 12:54:26 pm »

Oh, and yes, this idea was influenced by the Cold War-like situation in Syrupleaf.

You mean Headshoots and post-WWII Germany.

On topic, you can't designate your own dwarfs to be killed, but try messing around in Runesmith or DFhack or some other tools like that included in the Lazy Newb Pack.
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Avid Aurora player, Warhammer 40.000 fan, part-time writer and cursed game developer.
The only thing that happened in general was the death of 71% of the fort, and that wasn't really worth mentioning.