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Author Topic: Magma Cages + Drop Pods  (Read 4038 times)

Urist Da Vinci

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Re: Magma Cages + Drop Pods
« Reply #15 on: September 05, 2011, 08:06:16 pm »

The temperature of a floor above magma is 10075 U

Make a new material (or edit an existing material) to have a melting point of 10074 U. Drop the cage onto a floor above magma. The cage should melt, which should harmlessly release the occupant.

I should test this theory.

Eric Blank

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Re: Magma Cages + Drop Pods
« Reply #16 on: September 05, 2011, 08:18:50 pm »

Eh, 10075 is close enough to baseline that letting the material exist outside your fortress in particularly hot biomes may result in accidental loss of the objects.
hmm... perhaps drop the cages onto a material that has a constant temperature of 10200 (and maybe also ignites at that temperature), the cages themselves being a material that melts and then boils at exactly 10205 and has a very low specific heat. To get the cages into position one could simply have them dumped onto a floor hatch as garbage, placed above the barely warm but burning material.

Dropping a retarded oil-and-booze-soaked rag-midget onto a puddle of magma, no matter how small, will result in them dieing somehow, negating the only possible use: getting melee dwarves to 'ambush' enemies. Although, you could also cage large, tamed, non-grazing, non-sentient (because then they'd need to eat/drink) animals and drop THEM onto enemies at any given time, without the enemy building destroyers being able to tear down a constructed cage or whatnot before they can be released...

As for the material, I would mod in a sodium/one of those other like elements>water heat generator. In DF terms, a bright red stone represented by a square icon that is produced by combining some form of sodium, a bucket of water, some mechanisms for a timer to 'control the flow of sodium into the reaction chamber', and a block/bar of any material in some workshop. It's not even getting significantly warm, so material doesn't matter. This box is used to heat a cage made of 'gelatin' or something, causing it to collapse, releasing it's contents. All very dwarfy in the sense of completing a problem through a difficult series of events to create a product that is fundamentally simpler than the problem to begin with.
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I make Spellcrafts!
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Urist Da Vinci

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Re: Magma Cages + Drop Pods
« Reply #17 on: September 05, 2011, 09:33:40 pm »

...

Outdoor baseline is in the range of 10048 U. Underground is always 10015 U. Fat melting (i.e. BLEED TO DEATH) temperature is 10078 U. 10200 U is too hot, and will kill the cage's occupant.

Please note that water freezes at 10000 U, and boils at 10180 U. Magma is 12000 U.

http://df.magmawiki.com/index.php/Temperature

MarcAFK

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Re: Magma Cages + Drop Pods
« Reply #18 on: September 06, 2011, 12:12:28 am »

Actually the point of using magma is to melt off the fat without causing death, which if the test subject survives the bleeding will cause him to become a pain immune super soldier!
But yeah the gelatine cage thing sounds like a good idea, one question, what temperature is a floor tile that's above magma?
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Eric Blank

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Re: Magma Cages + Drop Pods
« Reply #19 on: September 06, 2011, 12:23:26 am »

He already stated that actually. 10075.

Fat melting temperature is 10078 U. 10200 U is too hot, and will kill the cage's occupant.

bleh

After rereading the raws I see you're right. I thought the melting point was 10250, I was actually reading the heat-damage point, leading me to think it's safe. Oops.
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I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

thegoatgod_pan

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Re: Magma Cages + Drop Pods
« Reply #20 on: September 06, 2011, 04:50:08 am »

So let me see if I can combine all previous science on the matter into a working hypothesis:

1. you prepare a dwarf by melting off the fat (and presumably not killing him/her--it can be done--or at least I've done in in 31.25 with especially fat elephants, so it should work with fat dwarves)

2.put the dwarf in a cage with the right melting point, build said cage, in a cast obsidian capsule, perhaps using the construct/deconstruct wall trick so it is suspended

3. fill the capsule with a few layers of cushioning water, and maybe an aquatic animal below the dwarf, as a (drown-immune) puppy pilliow

4. Drop into magma actually fulfilling dwarfkinds most ancient dream--the dwarven equivalent of flying to the moon---a journey into the very heart of armok?

Must be tested
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plynxis

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Re: Magma Cages + Drop Pods
« Reply #21 on: September 06, 2011, 05:08:08 am »

did some forum searching and this came up

http://www.bay12forums.com/smf/index.php?topic=92420.0

lots of science in it related to this thread, check it out if you're interested
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Powder Miner

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Re: Magma Cages + Drop Pods
« Reply #22 on: September 06, 2011, 03:49:03 pm »

Ahaha the magma-floor thing should work. So siege? GO ODSTs!
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