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Author Topic: Several questions from a modding newb  (Read 1368 times)

Putnam

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Re: Several questions from a modding newb
« Reply #15 on: August 27, 2011, 06:56:09 pm »

So I tried it, but they weren't the humanoid demons. They were all animals of some kind with no grasp, and all composed of steam, fire, ash, or some other extremely weak material. What I had in mind was more like goat brute and stuff like that.

Well, if you want those, gen a new world. Demons are procedurally generated, so you never know what you're going to get when it comes to this thing. You can also add night creatures with the same method; I think it's "NIGHT_CREATURE_1" etc. FBs probably have it the same.

DeadRed88

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Re: Several questions from a modding newb
« Reply #16 on: August 29, 2011, 02:04:29 am »

So no matter how many worlds I generate. I always get incorporeal demons exclusively, such as fire, ash, and steam, which is annoying. But night creatures and FB's worked great. I had a fantastic time running around as a night creature and brutally butchering villagers and drinking their blood and eating them. And then I rolled an FB that was a giant serpent with a poison stinger and went around watching people die in their own vomit. All in all, this has been extremely enlightening. Now if I could just figure out how to get a world gen with 100% evil squares. :)
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Deon

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Re: Several questions from a modding newb
« Reply #17 on: August 29, 2011, 04:39:25 am »

Yeah, this is something I was planning to add to my mod for a while. The only problem could arise if you generated a world with ZERO night creatures.
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Mechanixm

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Re: Several questions from a modding newb
« Reply #18 on: August 29, 2011, 11:28:59 am »

You could probably make every square of your island evil by using DF Perfect world: http://www.bay12forums.com/smf/index.php?topic=57428.0

i2amroy

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Re: Several questions from a modding newb
« Reply #19 on: August 29, 2011, 12:34:31 pm »

You could turn up the DESIRED EVIL SQUARE COUNTS (at least that's what I think it's called) keep in mind though that a lot of creatures like dwarves can't survive in evil biomes, so you might need to do some more serious tweaking with the entity and creature files before you manage to get any civilizations to survive in your evil world and thus allow for a world that isn't rejected.
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DeadRed88

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Re: Several questions from a modding newb
« Reply #20 on: August 29, 2011, 02:51:31 pm »

Yeah, I've managed to get pretty evil worldgens but I don't know what the maximum values are. So I've found when I go above certain numbers I start getting rejections.
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