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Boss tactics

Rest between each fight and completly destroy all enemies!
- 4 (57.1%)
Rest once in a while Risking a cruel and painfull death
- 1 (14.3%)
Rest very rarely and only when abselutly needed. CERTAIN DEATH AWAITS!
- 2 (28.6%)

Total Members Voted: 7


Pages: 1 2 [3]

Author Topic: Baldurs gate 2 interactive LP SCSII insanity  (Read 11673 times)

Monks

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Re: Baldurs gate 2 interactive LP SCSII insanity
« Reply #30 on: September 05, 2011, 05:46:01 am »

Part 4: The long march: Double trouble with a twist

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Service information: Had i rested the dragon would most likely have died without any deaths. It also cannot be targeted by wands of lightning, so cant use that.
The dragon will tear anything in melee appart. That however is our only way to kill him currently. Enjoy one of the most marginal kills you can get.
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Monks

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Re: Baldurs gate 2 interactive LP SCSII insanity
« Reply #31 on: September 06, 2011, 08:38:15 am »

Part 5: The long march: Licking their wounds

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Monks

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Re: Baldurs gate 2 interactive LP SCSII insanity
« Reply #32 on: September 06, 2011, 05:28:37 pm »

Part 6: The siege of watchers keep: A stony demon or was it?....

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Monks

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Re: Baldurs gate 2 interactive LP SCSII insanity
« Reply #33 on: September 08, 2011, 07:42:44 am »

Part 7: The siege of watchers keep: A demonic maze
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Monks

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Re: Baldurs gate 2 interactive LP SCSII insanity
« Reply #34 on: September 08, 2011, 12:20:46 pm »

This is going to ruin the LP. Monksine ego after pretty much being the only person vs entire last wave in ust'natha is going to be terrible :(
No perma deaths though.
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Monks

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Re: Baldurs gate 2 interactive LP SCSII insanity
« Reply #35 on: September 08, 2011, 05:22:36 pm »

My ladies and Gentlemen. For your entertainment i here by pressent the Coup de main of ust'natha
Update wise i will get there eventually. As you might notice, Monksine is beefed up with some of the best items avaible. Well she is the main char, so if she dies. It all ends
« Last Edit: September 08, 2011, 05:24:22 pm by Monks »
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