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Author Topic: Butchering Question  (Read 656 times)

Roses

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Butchering Question
« on: August 28, 2011, 01:56:36 pm »

Is it possible to change what a creature is butchered into?

For example, can I modify a dragon to be butchered like normal and produce all the normal bones, skin, fat, etc... PLUS a "dragon stone" or what have you?
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Quietust

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Re: Butchering Question
« Reply #1 on: August 28, 2011, 02:16:18 pm »

Assuming the creature is made partially of "dragon stone" (e.g. has some organs made out of it), you can give that material the token [BUTCHER_SPECIAL:BOULDER:NONE] and that material should be harvested in the form of a boulder (though your masons probably won't be able to use it, since it'll be economic by default).
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Sphalerite

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Re: Butchering Question
« Reply #2 on: August 28, 2011, 02:17:09 pm »

Yes.  It involves some tricky manipulation of the raws, and might not work properly.

You will need to define a new stone in the stone definition files, such as:

Code: [Select]
[INORGANIC:DRAGON_STONE]
[USE_MATERIAL_TEMPLATE:STONE_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:dragon stone]
[IS_STONE]
[BUTCHER_SPECIAL:BOULDER:NONE]

and then add to the dragon:

Code: [Select]
[REMOVE_TISSUE:HEART]
[USE_TISSUE_TEMPLATE:HEART:HEART_TEMPLATE]
[TISSUE_MATERIAL:INORGANIC:DRAGON_STONE]

That should work.  It may result in a stack of dragon stone boulders dropping instead of a single stone, but since most reactions and workshops treat stacks as if they were single items you'll effectively only get one usable stone.
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Roses

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Re: Butchering Question
« Reply #3 on: August 28, 2011, 02:38:28 pm »

Will that lead to their "Dragon Stone" being able to get damaged? Was hoping I could use it as a way to collect souls from certain animals and megabeasts.
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thatkid

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Re: Butchering Question
« Reply #4 on: August 28, 2011, 02:42:30 pm »

I think it might be possible to add a new butchered item, since people have been able to remove the varied types of meats pretty easily. I am not entirely sure how to go about it though.
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Roses

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Re: Butchering Question
« Reply #5 on: August 28, 2011, 04:42:13 pm »

Hmm, I guess I will just have to try and see what happens.
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Roses

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Re: Butchering Question
« Reply #6 on: August 28, 2011, 10:25:15 pm »

So I was able to make the creatures be butchered into their normal components plus a gem component, but only if I made one of their per-existing materials into that gem (their heart, brain, liver, etc...). But this changes their difficulty in combat by changing their actual materials.

Does anyone know if you can make a normal organic heart (or any other body part) be butchered into a inorganic stone/gem/toy? I was hoping that the [BUTCHER_SPECIAL] would be a little more flexible than it is.

Or if I can't do that, is it possible to add a completely new body part that is extremely small and of no importance for combat or anything else that can be made of the special material so that I can butcher the animal and get it out?
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Gizogin

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Re: Butchering Question
« Reply #7 on: August 28, 2011, 10:40:26 pm »

While I don't know exactly how one would do it, I imagine it would involve adding a special body part in body_default.txt, then adding it to your creature, then somehow specifying that it is made of your own, custom material.
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neosorcerer

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Re: Butchering Question
« Reply #8 on: August 29, 2011, 12:37:01 am »

You can add a new bodypart, but if it's too small, it won't be available from butchery. Dragons are pretty large and you could probably get any size item from them, but not rabbits for example.
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Roses

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Re: Butchering Question
« Reply #9 on: August 29, 2011, 03:40:13 am »

You can add a new bodypart, but if it's too small, it won't be available from butchery. Dragons are pretty large and you could probably get any size item from them, but not rabbits for example.

Hmmm I see. Man I wish you could have an ITEM_CORPSE tag and still have the normal corpse appear. I suppose I could make a custom reaction that would allow you to "extract" a soul gem from a creatures skull (or totem), but then I wouldn't be able to easily differentiate between say a dragon or a rabbit. Bah, this is being more difficult then I thought it would be.
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Deon

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Re: Butchering Question
« Reply #10 on: August 29, 2011, 04:29:11 am »

Try to experiment with token combos, ie aperture+internal, I can't remember right now, but there should be a way to make a bodypart either untargetable or almost impossible to hit. If everything fails, make it an internal part of the tail; an inorganic organ in the tail will change nothing.

P.S. If you want another option, you can make a jade rod and attach it to the lowerbody. I heard those are expensive on the black market.
« Last Edit: August 29, 2011, 04:32:33 am by Deon »
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