After too much savescumming trying to learn the changes in .25 I realized I wasn't having any fun, so I re-gen'd and re-embarked. Almost immediately I realized I had miscalculated on my provisions. Were I to get some large migrant waves I might run out of food. The climate was warm, and the stream (I can never go back to brooks) looked to be teeming with fish. I decided I could spare my weaponsmith and armorsmith to spend a season fishing.
Urist McSalty cancels Fish: Interrupted by Carp.
Ugh! I rapidly progressed through the five stages of Dwarf Fortress.
1. Denial
Ok. Carp. Not a problem. Urist McMason and Urist McMechanic keep doing what you are doing. I need those traps and I have a feeling some mastercrafted statues might come in handy in the future. If you hear some screams, ignore them. On an unrelated note I am removing burial duties from you both for no reason at all. Lets keep at it people!
2. Anger
Fucking CARP!? I spent TWO HOURS carefully locating and tailoring this embark. I didn't even bring any weapons or tools because I wanted to save on the embark points. My dwarves were going to smelt and craft everything they needed. Now my dwarves are going to be chased all around the map before they can even craft a pick. SON OF A DIDDLY!
3. Bargaining
Okay, maybe if I make some burrows, assign some wardogs and creatively pen my chickens I can hold them off until I get a pick made and my dwarves can seal themselves underground. Armok, if you get me through this I will never embark with any kind of fish ever again.
4. Depression
I suck at this game. I will never get anyone to build my megastructure. Armok, forget what I said about the fish, just strike me down now.
5. Acceptance
Alright, I've been told this sort of thing is fun, so lets have at it.
...
Wait, why don't I see blood everywhere? No one is dying. Oh, it looks like carp don't leave the river anymore.
I quickly grew tired of this embark, I'm currently rerolling.