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Author Topic: Flash CS5.5 and "Pinning"  (Read 561 times)

Moogie

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Flash CS5.5 and "Pinning"
« on: August 25, 2011, 10:14:19 am »

Any seasoned Flash animators here? I just upgraded from CS3, and am enjoying all the new bone features. The Pin feature added in CS5.5 is a great addition, but I'm having problems with it.

For some reason, pinned joints keep... drifting. I notice, after posing the armature around for a while, that the pinned joints have drifted away from their desired locations, and I haven't found any way to easily fix this once it happens.

Can anyone offer tips for avoiding or reliably fixing this, without accidentally editing the bones?

Many thanks. :)
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I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.

Itnetlolor

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Re: Flash CS5.5 and "Pinning"
« Reply #1 on: August 25, 2011, 07:13:54 pm »

I haven't really used CS5.5 but I would imagine that you would need the joint to be in the center point of the image (shown to be a little crosshair in the center). Or at least establish an anchor of sorts. That's what I can figure at least.

I'm too used to the classic method sans-pins though.

Moogie

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Re: Flash CS5.5 and "Pinning"
« Reply #2 on: August 27, 2011, 07:13:03 am »

You'd think that, but the bone I had pinned did have its anchor in the center of the symbol. Every time I moved the other bones, it would 'hop' a few pixels left/up, until it wasn't even close to the other bones anymore.

I figure it's just another thing Adobe can't get right, so I've deleted those particular bones and will do it the old-fashioned way. xP
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I once shot a bear in the eye with a bow on the first shot, cut it up, found another one, and shot it in the eye too. The collective pile of meat weighed more than my house.