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Author Topic: Roguelike Mafia 3 - Rise of the Jewel [Game Over]  (Read 113660 times)

Darvi

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Re: Roguelike Mafia 3 - Rise of the Jewel [Game Over]
« Reply #525 on: September 19, 2011, 04:08:07 pm »

4. You forgot that we also converted the other two "confirmed townies" >:3
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Max White

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Re: Roguelike Mafia 3 - Rise of the Jewel [Game Over]
« Reply #526 on: September 19, 2011, 04:17:02 pm »

I like that Wubba was going to convert you because you were he's least favourite of potential buddies, while I converted you because you were my favourite, and then we proceeded to destroy him.

Edit:
"Oh, and what I'm doing now is emotionally toying Max. He'll either back off or look incredibly scummy.

Yes, I know I have no soul."
~Wubba, in SK chat 2, post 42.

Don't think some guilt trip will save you. Emotional appeal is a weak tool at the best of times.

BAHAHAHAHAHAHA!!!! Totally called it, and it totally didn't work.

Darvi

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Re: Roguelike Mafia 3 - Rise of the Jewel [Game Over]
« Reply #527 on: September 19, 2011, 04:50:37 pm »

It did help though that we both guesses from N1 on that he was scum.
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Max White

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Re: Roguelike Mafia 3 - Rise of the Jewel [Game Over]
« Reply #528 on: September 19, 2011, 06:09:37 pm »

Hmm, due to having to make night claims, I think a normal cult might be well balanced in this game.
They would have the advantage of a large item pool if they did well, but one slip up and people can start working the mechanics to take out the rest of the scum. Should make for a good game.

Toaster

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Re: Roguelike Mafia 3 - Rise of the Jewel [Game Over]
« Reply #529 on: September 19, 2011, 07:17:40 pm »

This might be the gametype to experiment with oddball third party combos.  We'll see in the future.


Transmuters:  What did you think of your ability?

Any other gametype comments?
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
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Darvi

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Re: Roguelike Mafia 3 - Rise of the Jewel [Game Over]
« Reply #530 on: September 19, 2011, 07:18:52 pm »

I was going to make a suggestion about balancing mafia that would luck out and get kill items, but I forgot what it was.
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Orangebottle

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Re: Roguelike Mafia 3 - Rise of the Jewel [Game Over]
« Reply #531 on: September 19, 2011, 07:57:02 pm »

This might be the gametype to experiment with oddball third party combos.  We'll see in the future.


Transmuters:  What did you think of your ability?

Any other gametype comments?
It'd be more useful if you'd put the rarity up next to the items when you gave them to us. Cause then we'd be able to know what we can and can't transmute without having to go find it in the tables.
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Mr.Person

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Re: Roguelike Mafia 3 - Rise of the Jewel [Game Over]
« Reply #532 on: September 19, 2011, 08:24:28 pm »

This might be the gametype to experiment with oddball third party combos.  We'll see in the future.


Transmuters:  What did you think of your ability?

Any other gametype comments?
It'd be more useful if you'd put the rarity up next to the items when you gave them to us. Cause then we'd be able to know what we can and can't transmute without having to go find it in the tables.
This. It's also terrible if you specifically pick the class. I dunno, it's kind of clunky mechanically. I'm thinking a different new class would be better rather than Transmuter. Of course, I can't think of anything better, so I'll put it down as a "meh".
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Hmm...I've never been a big fan of CCGs - I mean, I did and still do collect Pokemon cards, but I never got heavily into the battling and trading thing.

By definition that makes you a fan since you still buy them.

Max White

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Re: Roguelike Mafia 3 - Rise of the Jewel [Game Over]
« Reply #533 on: September 19, 2011, 10:18:42 pm »

Well, I have picked up a few tips for next RL mafia, looking forward to it some time.
I'll just end on a little victory theme; Motion City Soundtrack - A Lifeless Ordinary
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