Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Ring aquifers  (Read 1171 times)

RTiger

  • Bay Watcher
    • View Profile
Ring aquifers
« on: August 05, 2011, 12:05:53 am »

Can someone explain the ring method to break aquifers? I know the pump method, but this aquifer is only 2z deep.
Logged

Mickey Blue

  • Bay Watcher
    • View Profile
Re: Ring aquifers
« Reply #1 on: August 05, 2011, 12:43:27 am »

There is a pretty good writeup on the wiki but basically it involves having two plugs that you can drop separately.  You have one outer ring that you carve out of stone and drop first into the aquifer and an inner ring that you can use a scaffold to hang in the air until you are ready.  After you drop the first ring you have to go down and pump out the water from within the ring so you should have the first layer blocked by the outer ring and a central area that is pumped out.  Then you dig out the center and drop the inner ring (which really can just be a plug) and then dig down into that. 

You need one 'ring' for each level you want to get through (beyond two and it gets unmanageable), and I have had it 'not work' even when it should have and cannot explain it. 

From my personal experience (I almost always embark with aquifers) I have found that in the past when you could see how many layers you have the 'plug' method (dropping the chunk of ground in) is fastest and easiest, for anything more then one however the pump method is fastest and best.  In the newer version where you cannot see how deep the aquifer is I use the pump method each time.  The plug/ring method requires you pre-build the amount of rings needed to do the job, so if you don't know how many levels there are you have to guess.  Build too many rings and you wasted time, build too few and your work was for nothing.. The pump method however can work as many times as you want (though it is more of a hassle in general), plus no giant hole in the middle of your ground :)
Logged

MarcAFK

  • Bay Watcher
  • [INSANITY INTENSIFIES]
    • View Profile
Re: Ring aquifers
« Reply #2 on: August 05, 2011, 01:03:22 am »

I generally use the easiest method, look for a safe passage past the aquifer in a different biome.
By that i mean if your embark has multiple biome types inside it(which they usually do) and you encounter an aquifer at a certain Z-level at one part of the map, you will probably find that in a different area of your map (one that is a different biome) there's no aquifer at that level...
But I've used both methods sucessfully, i'll look for the method i used for multiple level aquifers....
try this thread: http://www.bay12forums.com/smf/index.php?topic=79224.0
The method requires only one pump, and you can use dorfpower to make things easier.
« Last Edit: August 05, 2011, 01:09:12 am by MarcAFK »
Logged
They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Darth_Karl

  • Bay Watcher
    • View Profile
Re: Ring aquifers
« Reply #3 on: August 05, 2011, 08:01:54 am »

I've looked at both the wiki and that thread and none of them make any sense whatsoever to me. Then again i've never touched pumps which probably dosen't help.
Logged

Mickey Blue

  • Bay Watcher
    • View Profile
Re: Ring aquifers
« Reply #4 on: August 05, 2011, 08:54:25 am »

The wiki doesn't do a great job of making either make sense but then its really hard to explain with text (and even pictures) a semi-complex process where one mistake can ruin everything.  Maybe I'll put something together..
Logged