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Author Topic: Are citizens (or people, animals, etc) auto-genned?  (Read 758 times)

Gabeux

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Are citizens (or people, animals, etc) auto-genned?
« on: August 05, 2011, 05:15:23 am »

Hey all.

I'd like to ask a noobish question, but are the citizens of the civilizations auto-genned, or are they all generated at world-gen?

I mean, back in older versions, if I killed a whole human town, the humans would be dead.
Now if I go back into the town, the bodies vanish and there are more humans there.

Also with goblins..If I get an adventurer and go around killing gobbos, I can retire later and look at Legends that those gobbos had no birth/history at all, so they were just generated so I'd have something to kill?

It makes sense of course, 'auto-gen' to keep the world alive.
But I'm trying to understand if it's really that way.

I like the idea of a limited world. So if you kill a human solider, this guy wouldn't be there to defend a town/raid a town, so you just changed the world's history, etc.
'If you kill it all, it ends', every killed thing would make a difference in the big picture..

Seriously though, I have no idea how the game works in this regard, and I just can't make all sentient beings disappear anymore.
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Kay12

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Re: Are citizens (or people, animals, etc) auto-genned?
« Reply #1 on: August 05, 2011, 05:21:58 am »

I *think* the world is divided into two types of people - Historical figures are unique and generated during worldgen, and normal townsfolk are probably generated on demand.
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Gabeux

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Re: Are citizens (or people, animals, etc) auto-genned?
« Reply #2 on: August 05, 2011, 05:42:50 am »

Hmm yeah, I guessed that.
But is it impossible to wipe a town out of the normal townsfolk?
Is there no limit to the on-demand generation?
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Kay12

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Re: Are citizens (or people, animals, etc) auto-genned?
« Reply #3 on: August 05, 2011, 05:47:22 am »

Apart from civilizations becoming extinct (I think you may cause this by killing enough hist figs - again, not sure...) I don't think so.
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Gabeux

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Re: Are citizens (or people, animals, etc) auto-genned?
« Reply #4 on: August 05, 2011, 06:24:32 am »

Weird. Anyone got any other opinions? I remember wiping out the towns back then..
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Kay12

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Re: Are citizens (or people, animals, etc) auto-genned?
« Reply #5 on: August 05, 2011, 06:27:22 am »

I'm not sure at all, so I'd like some confirmation as well.
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Gabeux

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Re: Are citizens (or people, animals, etc) auto-genned?
« Reply #6 on: August 05, 2011, 02:27:45 pm »

Sorry to bump this, but, I still want to know how the generation works. Anyone?  :-\
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KtosoX

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Re: Are citizens (or people, animals, etc) auto-genned?
« Reply #7 on: August 05, 2011, 03:22:59 pm »

I once camped a town for several years. Killed it over and over, but it was still there... Maybe I wasn't trying hard enough?
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trees

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Re: Are citizens (or people, animals, etc) auto-genned?
« Reply #8 on: August 05, 2011, 03:34:51 pm »

I think that, currently, towns have very large populations, only a fraction of which are shown in adventure mode at one time. It should be possible to take out smaller hamlets with some effort. I haven't tested it, though, so who knows.
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Gabeux

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Re: Are citizens (or people, animals, etc) auto-genned?
« Reply #9 on: August 05, 2011, 06:43:08 pm »

I think that, currently, towns have very large populations, only a fraction of which are shown in adventure mode at one time. It should be possible to take out smaller hamlets with some effort. I haven't tested it, though, so who knows.

Yep, I think that's why they keep coming back, still I'm not sure if they are genned on-demand or are spawning from limited pool of people, allocated to town when there's a "slot" (when someone else dies).
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RAKninja

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Re: Are citizens (or people, animals, etc) auto-genned?
« Reply #10 on: August 05, 2011, 07:34:30 pm »

i think that last one is how it works.  there is a "slot" open, so it autogens up a new blank slate for you, perhaps pulling a historical figure or two.  it is rare compared to the autogens, but i have run across historical figures before...  stuff like goblins being a member of a bandit band through worldgen and such.

i think the best way to test would be a night creature laden world, so the humans are mainly extinct in a reasonable period of time.  once you have a civ with lots of abandoned keeps and towns, go to a hamlet and start your murder spree.  as the night creatures have done most of the hard work of killing/converting most of the townsfolk in worldgen, in theory this should make a anctual depopulation much more possible.
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Re: Are citizens (or people, animals, etc) auto-genned?
« Reply #11 on: August 05, 2011, 08:57:23 pm »

I hope the new towns don't have this issue. With their size, the population should be more than enough. It'll be like fighting an army again.
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