Haha, I think their weapons were a bit more nerfed in the older versions, but yeah, Golm tend to be insanely primitive but very strong naturally. And indeed, 90% of the Colossi are tough bits of work, but they were designed to be that way haha. It was a pain in the rear to balance them against other races; ever had a quest against a golm bandit? Not the healthiest sort of quest for a peasant reaver, mind you.
Anyway, I can't seem to find my notes on what needed doing in v0.1.1c other than the hotfixes for research in Fortress mode, so I'm just going to go ahead and package it and start working on v0.2.0a today (!!finally!!). There's going to be lots of new things by the end of it.
As always, glad to hear people are still enjoying the mod.
Also, some question for people if you guys don't mind:
1. Anyone really feel the need for a graphics pack? I've never messed with them myself, but I can sprite well enough that I could make one if it would make a big enough difference to players.
2. Favorite things about the mod? Fond/humorous memoirs of characters, lost or still living, always great too.
3. Least favorite things about the mod? Anything you think ought to be improved or changed.
Feel free to post your thoughts in the thread or else PM me, either is fine.
EDIT: Also, I've tried extensive research on this, but I just can't seem to find an answer. Anyone have any idea on how to output a video to the format Toady uses for DF? I found some obscure camera video export program's extension that matched it, but I seriously doubt that's what he used to make the intro videos.
I'm obviously planning on keeping his "Toady One" intro vids, not like I'm about to take credit, but I do want to replace the DF vid with my own for the mod.