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Author Topic: Question about Elephants, Hippoes and anything massive.  (Read 2710 times)

ImBocaire

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Re: Question about Elephants, Hippoes and anything massive.
« Reply #15 on: July 23, 2011, 01:51:13 am »

Maybe so, if wings actually did anything in DF related to flying. A flier with both wings severed can still fly, as my arena mode tests have shown.
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IT 000

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Re: Question about Elephants, Hippoes and anything massive.
« Reply #16 on: July 23, 2011, 01:54:22 am »

This is because of the redundant [FLIER] tag. The wings have the tag. This allows the creature to fly if it has wings. But the creature itself has the tag too. So even without wings it can still fly. Removing the creature's [FLIER] tag should fix this.
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Greiger

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Re: Question about Elephants, Hippoes and anything massive.
« Reply #17 on: July 23, 2011, 09:17:01 am »

Wait what?  That doesn't seem right, from my own messing around the flier tag on wings just in dictates that is related to the flier tag in the same way stance parts are related to walking and saw it behaving that way many times in fortress mode.

Yea, I just confirmed, (my custom fortress race is using vanilla wings that have the flier tag. They can't fly in adventure mode or fortress mode.) flier on wings without the flier tag IS NOT enough to allow a creature to fly.  The bodypart flier tag and the creature flier tag are two entirely different things.

And I just ran an arena mode test myself and an eagle with both wings disabled cannot fly.  Proof to follow.



Spoiler: Gamelog from the test (click to show/hide)

With all due respect.  That information is wrong.
« Last Edit: July 23, 2011, 09:38:51 am by Greiger »
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MiniMacker

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Re: Question about Elephants, Hippoes and anything massive.
« Reply #18 on: July 23, 2011, 11:34:46 am »

I was not aware of that, Greiger. Nice find.

Going back to the original topic, elephants, hippoes or anything massive whom never defends themselves. The Magma Wiki states that
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LIKES_FIGHTING       The creature will attack enemies rather than flee from them. This tag has the same effect on player-controlled creatures - included modded dwarves.

The wiki has been incorrect before, but I'm going to go ahead and add [LIKES_FIGHTING] to many of the mentioned beasts. I'm wondering if it will conflict with any other tag, causing weird schizophrenic behaviour? Or if they will attack other wildlife?
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It isn't a new Dwarf Fortress version until we're made to fear some kind of regular creature.  Carp, Elephants, Unicorns, Badgers, and now Mosquitos.  I've got 5 dorfBucks on the next one being plagues of groundhogs.

Caldfir

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Re: Question about Elephants, Hippoes and anything massive.
« Reply #19 on: July 24, 2011, 12:49:43 am »

I suspect combining [LIKES_FIGHTING] with [VIEWRANGE:1] will result in the desired effect.  Someone less lazy than I should test this.

edit: preliminary testing in the arena yields promising results

The elephants ignored everything until it came right up to them, at which time they were thoroughly stomped on.  Requires testing in actual game modes though. 
« Last Edit: July 24, 2011, 12:57:46 am by Caldfir »
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Caldfir

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Re: Question about Elephants, Hippoes and anything massive.
« Reply #20 on: July 24, 2011, 01:16:10 am »

Alright, "Caldfir Hairdrinkers" made a trip to the "Tactical Jungles" (I swear that name is legit).  Results are... mostly OK I guess?  Elephants act like angry guys who can't see anything, but this is a lot like standing their ground.  I think [VIEWRANGE:3] would result in them acting slightly less insane.  My battle with the elephant went as follows:

I saw an elephant (several actually, so I picked one).  I walked up to it.  At 2 squares away it did nothing.  Walking right up to the elephant alerted it to my presence, and it charged at me.  I dodged.  Elephant rushes past... and since it is 2 squares past me just keeps kinda running around for a bit.  Not at me or anything, just... around. 

Repeated encounters were similar.  As mentioned above, I think I will try again with [VIEWRANGE:3] and see if I like that better.  I think I might just add this makeshift "stands ground" tag to everything that makes sense.   In fort mode, elephant deaths would be rare, since dwarves will see and run from elephants before elephants even notice dwarves in almost all cases.  This will make more sense than the straight-up boatmurdered elephants that simply adding [LIKES_FIGHTING] would create. 
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Caldfir

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Re: Question about Elephants, Hippoes and anything massive.
« Reply #21 on: July 24, 2011, 01:51:57 am »

Alright, something seems to be screwey with [LIKES_FIGHTING], because the elephants could not be persuaded to do battle.  Adding [VIEWRANGE:3] [LIKES_FIGHTING] [PRONE_TO_RAGE:30] together seems to get the job done adequately though. 
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antymattar

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Re: Question about Elephants, Hippoes and anything massive.
« Reply #22 on: July 24, 2011, 01:54:59 am »

Ad the [Enraged-or-whatever] tags to them and make them [Likes fighting]

oh...Thats what the guy above me just said. Sorry.

MiniMacker

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Re: Question about Elephants, Hippoes and anything massive.
« Reply #23 on: July 24, 2011, 05:24:22 am »

Alright, something seems to be screwey with [LIKES_FIGHTING], because the elephants could not be persuaded to do battle.  Adding [VIEWRANGE:3] [LIKES_FIGHTING] [PRONE_TO_RAGE:30] together seems to get the job done adequately though.

What do you mean "screwey"? Your tests above seems to indicate that it's functionable with the most prominent results.
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It isn't a new Dwarf Fortress version until we're made to fear some kind of regular creature.  Carp, Elephants, Unicorns, Badgers, and now Mosquitos.  I've got 5 dorfBucks on the next one being plagues of groundhogs.

Caldfir

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Re: Question about Elephants, Hippoes and anything massive.
« Reply #24 on: July 24, 2011, 11:45:20 am »

When the view range was increased, elephants fled rather than attack.  They only attack if you're stood in the square next to them, regardless of the [LIKES_FIGHTING] tag.  If anyone can get it to work, or knows anything about it I'd be glad to hear about it.  If I can't get it working I'll probably head over to the bug tracker. 
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MiniMacker

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Re: Question about Elephants, Hippoes and anything massive.
« Reply #25 on: July 25, 2011, 08:37:47 am »

Well, reading up on tokens, what would happen if you gave them [NO_FEAR] or mixed mentioned tokens with it? Or would it become too Boatmurdered, if we did that?
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It isn't a new Dwarf Fortress version until we're made to fear some kind of regular creature.  Carp, Elephants, Unicorns, Badgers, and now Mosquitos.  I've got 5 dorfBucks on the next one being plagues of groundhogs.

Caldfir

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Re: Question about Elephants, Hippoes and anything massive.
« Reply #26 on: July 25, 2011, 02:18:10 pm »

let me try [NOFEAR]

edit: no effect - going to try generating a new world, and if I have no luck, will start asking around the mod board

edit: still nothing
« Last Edit: July 25, 2011, 02:48:40 pm by Caldfir »
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