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Author Topic: you want a waterfall? i GIVE you a waterfall!  (Read 1557 times)

MrAnderson

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you want a waterfall? i GIVE you a waterfall!
« on: July 25, 2011, 03:13:18 pm »

behold!
a 46-tiles-wide major river does the niagara, falling for 17 levels: (big-ass pics)
Spoiler (click to show/hide)

worldgen:
Spoiler (click to show/hide)
i got a few rejected worlds, i think 13 or so.

location:
Spoiler (click to show/hide)
aside the waterfall there's not much special, no magma except for the sea, a bat man colony in the first cavern, small aquifiers

and now GO AND WEAPONIZE IT!  ;D
« Last Edit: July 25, 2011, 03:33:13 pm by MrAnderson »
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magmaholic

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Re: you want a waterfall? i GIVE you a waterfall!
« Reply #1 on: July 25, 2011, 03:14:23 pm »

no images :3
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zehive

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Re: you want a waterfall? i GIVE you a waterfall!
« Reply #2 on: July 25, 2011, 03:21:07 pm »

MrAnderson

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Re: you want a waterfall? i GIVE you a waterfall!
« Reply #3 on: July 25, 2011, 03:33:42 pm »

sry, on my pc i could see them, now switched to img.ie
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Ultimuh

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Re: you want a waterfall? i GIVE you a waterfall!
« Reply #4 on: July 25, 2011, 03:38:41 pm »

That is alot of FPS going down the drain.
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MrAnderson

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Re: you want a waterfall? i GIVE you a waterfall!
« Reply #5 on: July 25, 2011, 03:40:00 pm »

that's why i directed it to others, as my pc is too slow  :P
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Anathema

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Re: you want a waterfall? i GIVE you a waterfall!
« Reply #6 on: July 25, 2011, 05:33:22 pm »

Interesting, seems like a bug/quirk of the map gen. Maybe it has something to do with the smaller river - you've got a normal river on low elevation that runs into a hill and cuts directly into it, creating a little canyon with sheer 17 z-level sides. Then it meets a major river that's on top of the hill, but the map gen decides that the major river can't be higher than the normal one, so the entire major river abruptly drops 17 z-levels straight down where it meets the normal river. The reverse is quite common on your map, a higher normal river leads into an abrupt waterfall down to a lower major river, this is harder to find though - nice work.

Really the rivers should just flow down the hillside, changing elevation more gradually, but DF's map gen doesn't seem to be capable of that quite yet - so we get perfectly flat rivers periodically interrupted by sudden waterfalls into a canyons with sheer sides. Anyway, logical or not the results are still impressive.
« Last Edit: July 25, 2011, 05:48:55 pm by Anathema »
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