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Author Topic: ImpaledFlags - Succession Game - Dwarves Needed!  (Read 11198 times)

belik339

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Re: ImpaledFlags - Succession Game - Dwarves Needed!
« Reply #75 on: December 25, 2011, 02:01:12 am »

I'm thinking that we should roll back to before the fortifications were built and go from there. Just no fortifications. I've always made mine in a tower at least on z level higer than the main wall.

Also, after I nabbed the save, I ordered dwarves to break down a small section of the wall in the back so that I could send the military out to engage the goblins, but they were too busy shitting their pants from the goblins.
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armeggedonCounselor

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Re: ImpaledFlags - Succession Game - Dwarves Needed!
« Reply #76 on: December 25, 2011, 02:14:31 am »

All the named dwarfs are on the same squad. We could station them in the great hall and then get everybody else on squads and bumrush the goblins to death. 84 dwarfs attacking 7 goblins? We should get out with... hopefully more than 40 dwarfs left.

Also, rolling back to before the fortifications would mean rolling back to the beginning of Metalmouth's turn, because they were mostly done at the beginning of my turn. And there is no way I'm going to deal with the fort for another year. Shit was stressful.
« Last Edit: December 25, 2011, 02:17:03 am by armeggedonCounselor »
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belik339

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Re: ImpaledFlags - Succession Game - Dwarves Needed!
« Reply #77 on: December 25, 2011, 10:13:06 am »

Yes, I unspderstamd. If things are too stressful, take it slow and take a break here and there.

Also, Belik the dwarf is dead, so I've passed on the turn to Magma.
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metalmouth7

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Re: ImpaledFlags - Succession Game - Dwarves Needed!
« Reply #78 on: December 25, 2011, 07:52:56 pm »

Shit. Ok, do you all want me to rerun my turn? I'll unfuck my mess, and perhaps save a few lives.
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belik339

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Re: ImpaledFlags - Succession Game - Dwarves Needed!
« Reply #79 on: December 25, 2011, 08:49:11 pm »

Shit. Ok, do you all want me to rerun my turn? I'll unfuck my mess, and perhaps save a few lives.

Completely up to you, pal. Just let us know. The old save should still be on my Dropbox.
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metalmouth7

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Re: ImpaledFlags - Succession Game - Dwarves Needed!
« Reply #80 on: December 25, 2011, 11:07:04 pm »

I'll take another shot at it again. Better than forcing anybody into a no-win.
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metalmouth7

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Re: ImpaledFlags - Succession Game - Dwarves Needed!
« Reply #81 on: December 26, 2011, 12:42:58 pm »

Metalmouth crawled down the hallways on her hands and knees, gasping. She hoped she might find a pool of.... anything on the floor that she might drink. First the Goblins, then this? Thirst.... that was no way for a dwarf to die. She thought of the poor soapmaker, dying with a drink before his lips. The thought crossed her mind that perhaps this was his final revenge, forcing everybody to suffer just as he did. Feeling her strength giving out, Metalmouth allowed her parched body to curl up in a ball, and prepared to die...Shaking...Metal...Metalmouth

Bolting upwards in her bed, Metalmouth watched the poor Dwarf before her stumble backwards into a chair and fall over. Naidrukat stood back up, and then angrily delivered his letter to the sweat-soaked dwarf. He mumbled something about it being from Belik, and then he wandered off to get a drink. Metalmouth quickly read over the letter, occasionally asking Belik in the next bed over what some of the words meant. She was now Imperitor! That fool Belik had put her in charge. Grinning, she leapt from her bed, and up onto one of the Tables, foot landing in Magma's meal.
"My fellow Dwarves!"
The occupants of the dining hall slowly turned around to look at the crazy dwarf standing in a platter of Plump Helmets. Magma glared at her platter, anger and loss welling up from inside her.
"I have seen the future! The gods themselves have seen fit to bestow ths knowledge upon me, so as to save our peoples. It is but a grim future, one of Greenskins and thirst, where our fortress is doomed to wither and die. We shall be forced to drink from the sweat of others, and all shall be trapped within the fortress by the hideous hordes of Goblins. Unless you all do as I say, we will be doomed to this horrific future of thirst and death! I have recieved the blessing of our last Imperitor, who has passed the his title on to me, and so I shall begin leading our fortress! I shall lead us all away from the future of death and destruction, and into a life of prosperity. I shall save the Dwarven Empire!"


Mumbling, the other dwarves shrugged and went back to what they were doing, trying to ignore Magma's screaming, and Metalmouth's rantings.

Consider this my first update. Hope the style dosen't offend anyone.
« Last Edit: December 26, 2011, 12:53:06 pm by metalmouth7 »
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metalmouth7

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Re: ImpaledFlags - Succession Game - Dwarves Needed!
« Reply #82 on: December 29, 2011, 02:28:51 pm »

Journal of Metalmouth Amostshorasts

Entry 7, 1st Granite, 323
It was true! The dreams! Premonitions of the future! I can save us all!
I will save us all!
Firstly, I must move us all underground. I have ordered the digging of a new section of quarters, off the main entryway:

Next, I have had the Fortress walls extended out to the current living cavern:

We can use this space as storage once we move everybody out.
In non-official news, it seems that Magma has been rather.... hostile towards myself, constantly muttering under her breath about revenge. I hope this won't become an issue....
No. I must not allow matters such as friendship cloud my reason. I have to focus on saving this fortress. On NOT DYING.
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metalmouth7

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Re: ImpaledFlags - Succession Game - Dwarves Needed!
« Reply #83 on: December 29, 2011, 03:23:10 pm »

Journal of Metalmouth Amostshorasts

Entry 8, 4th Slate, 323
New arrivals. Good. These immigrants can be put to work quite quickly. A Fisherdwarf, a Furnace Operator, a Stoneworker, a Carpenter, two Spinners, two Jewelers, a Thresher, two Stonecrafters, a Mason, a Milker, a dwarf who reassures me he is a skilled Animal Dissector, a Potter, two Gem Cutters, a Child, a Weaponsmith, a Woodcutter, a Bone Carver (Such a morbid profession,) a Wax Worker, and a Dyer. Most will be reassigned to the militia, as their skills are useless as of now. However, those of usable skills will help with OPERATION: FUTURE PERFECT
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