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Author Topic: The Dwarven Prison  (Read 1086 times)

Tetragenic

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The Dwarven Prison
« on: July 13, 2011, 04:01:39 am »

Ok. This is an idea for what you could do.

Take Girlinhat's Animal Powered Watchtower Idea. Make the box out of clear glass, and place a menacing spike trap in the bottom of the box. Connect it to a lever outside.

Take your prisoner elf and drop them in. Cover the top with a clear glass floor, so they are encased in a clear glass box entirely - pull the lever if you want to kill them quickly.

Picture it - a whole system of catacombs filled with boxed-in skeletons, the blood covering the glass boxes. Trapped forgotten beasts screeching in cages in your dining room.

Dwarfy? Any ideas or improvements?
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Forgotten Beasts seem to be akin to Toady playing Dwarven Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

Kay12

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Re: The Dwarven Prison
« Reply #1 on: July 13, 2011, 04:12:33 am »

Make it out of ice.

Call it cryology.
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Try Liberal Crime Squad, an excellent Liberal Crime adventure game by Toady One and the open source community!
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PCpaste

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Re: The Dwarven Prison
« Reply #2 on: July 13, 2011, 04:27:39 am »

Won't it scare the dwarves? A normal cage would work better, wouldn't it?
« Last Edit: July 13, 2011, 10:33:24 am by PCpaste »
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Dwarf Fortress: The only game where an Artificial Intelligence-controlled unit can pull the pants off someone and the proceed to beat said someone to death with said pants.

Nightscar982

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Re: The Dwarven Prison
« Reply #3 on: July 13, 2011, 04:37:09 am »

Why not drown them instead? or mod in unburnable/melting corpses and put them in a !!science!! chamber?
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In all things you were. In nothing you become.

imperium3

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Re: The Dwarven Prison
« Reply #4 on: July 13, 2011, 06:08:24 am »

You can't see through glass constructions (so dwarves won't run away). And cages won't produce the OP's desired effect.

I think to be really dwarfy, you should put expendable dwarves in those boxes...

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Socks inspire the same sort of emotions in dwarfs that Helen of Troy inspired in the Achaean Greeks. Although it is said that Helen's face launched a thousand ships, socks have surely launched a million ultimately-fatal Store Owned Item tasks.

Number4

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Re: The Dwarven Prison
« Reply #5 on: July 13, 2011, 10:07:34 am »

That is cruel and horrific! What deranged mind had this SICK idea?

I'll build one.
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Thanks for the suggestion, but Number4 is correct: [...] it would be easier and more predictable to just be a racist.

Did somebody just rule 34 two veins of metal?

Tetragenic

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Re: The Dwarven Prison
« Reply #6 on: July 13, 2011, 10:23:06 am »

For FUN make a self-release mechanism that opens all the prisons in your meeting hall, blocks the entrance with cave-ins and opens the magma-flooding gates.

Actually, that would be an awesome fortress "front-door" defense.
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Forgotten Beasts seem to be akin to Toady playing Dwarven Roulette with your fortress, as they can be anything from harmless giant worms made of mud to necrotic-gas spewing nigh-invunerable iron hydras of doom.

Lectorog

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Re: The Dwarven Prison
« Reply #7 on: July 13, 2011, 12:21:45 pm »

Make your enemy catacombs into a series of half-boxes in the wall, with windows so the dwarves can see in. Preferably along your main hallway or in the dining hall. It would be like this:

#=wall, 0=window, E=elf and spike
Code: [Select]
###
0E#
###
0E#
###

This would also be a great place to test the effects of various substances on body tissues. Make sure to include a hatch, floor grate, or open space above the chamber.
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