Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Would a "deathmatch" mod be possible?  (Read 1152 times)

Dizzard

  • Bay Watcher
    • View Profile
Would a "deathmatch" mod be possible?
« on: July 09, 2011, 06:24:40 am »

Basically a mod that makes all characters (even civilians) hostile to each other. So everybody is on their own and no team ups. (like a group of bandits will kill each other too....everyone is an enemy)

and maybe also make it that all characters (even civilians) will roam the wilds attacking any other character they come across.

So they'll all be attacking each other until there's just one person left standing.

Would that mod be possible or is it too difficult? I'm thinking about this for Adventurer mode.
« Last Edit: July 09, 2011, 06:31:39 am by Dizzard »
Logged

CriticallyAshamed

  • Bay Watcher
    • View Profile
Re: Would a "deathmatch" mod be possible?
« Reply #1 on: July 09, 2011, 06:32:11 am »

Extremely limited knowledge here but from what I understand relationships are defined by civilisation membership, so you might be able to get all the different factions fighting each other, but not within themselves?
Logged

Qinetix

  • Bay Watcher
  • Personal Text
    • View Profile
Re: Would a "deathmatch" mod be possible?
« Reply #2 on: July 09, 2011, 07:19:34 am »

I think you will get alot of lag... , however , citizens seem to never disapear from towns , nor if you kill every one , they will keep reapearing.
Logged
Desu

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: Would a "deathmatch" mod be possible?
« Reply #3 on: July 09, 2011, 07:26:28 am »

if you could replace the tools civilians have with loaded cross bows. if so then use DFmode to switch over to arena mode in a hamlet and take control of a creature then yes you could make a death match mod.
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

The Master

  • Bay Watcher
  • A respectable sort of psychopath
    • View Profile
Re: Would a "deathmatch" mod be possible?
« Reply #4 on: July 09, 2011, 07:40:20 pm »

then that's not so much as a mod as it is a glitch/exploit.
Logged
Holy jesus I thought I was ready but nothing could have prepared me for this
Hush, little Asea, don't you cry.
If he notices we'll surely die!
You. Made. Asea. CRY.

Rumrusher

  • Bay Watcher
  • current project : searching...
    • View Profile
Re: Would a "deathmatch" mod be possible?
« Reply #5 on: July 09, 2011, 07:47:37 pm »

then that's not so much as a mod as it is a glitch/exploit.
well I don't know if one could give humans crossbows or 'guns' as a normal item they hold on to. but I do know that you could get every one to be hostile to every one.
the "deathmatch" mod bit was for the modding the raws to make a death match conversion, not for getting the Deathmatch to work. sorry if I worded it wrong.
Logged
I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Dizzard

  • Bay Watcher
    • View Profile
Re: Would a "deathmatch" mod be possible?
« Reply #6 on: July 10, 2011, 06:55:41 pm »

So a deathmatch mod would be possible then? Or is it a case of sort of but not quite?

If it is possible....anybody up for making it?
Logged

thatkid

  • Bay Watcher
  • <Servibot> thatkid, swag percentiles: 94
    • View Profile
Re: Would a "deathmatch" mod be possible?
« Reply #7 on: July 10, 2011, 06:58:54 pm »

Replace [INTELLIGENT] with [CAN_LEARN] on every civ race.
Then remove the language entry from their entity files. I'm fairly certain this will cause all entities to always be hostile to each other, but I may be wrong.
Logged
Fame is a vapor. The only earthly certainty is oblivion.

Dizzard

  • Bay Watcher
    • View Profile
Re: Would a "deathmatch" mod be possible?
« Reply #8 on: July 11, 2011, 04:18:07 pm »

Replace [INTELLIGENT] with [CAN_LEARN] on every civ race.
Then remove the language entry from their entity files. I'm fairly certain this will cause all entities to always be hostile to each other, but I may be wrong.

What file is this? I'm looking at the "entity_default" file but I can't find anywhere that says INTELLIGENT.

As for removing the language entry, you mean just remove the text file completely?

Edit: Found the files and made the changes you said....however it doesn't seem to have any noticeable difference. They're not attacking each other anyway.
« Last Edit: July 11, 2011, 04:34:40 pm by Dizzard »
Logged

thatkid

  • Bay Watcher
  • <Servibot> thatkid, swag percentiles: 94
    • View Profile
Re: Would a "deathmatch" mod be possible?
« Reply #9 on: July 11, 2011, 04:39:43 pm »

Replace [INTELLIGENT] with [CAN_LEARN] on every civ race.
Then remove the language entry from their entity files. I'm fairly certain this will cause all entities to always be hostile to each other, but I may be wrong.

What file is this? I'm looking at the "entity_default" file but I can't find anywhere that says INTELLIGENT.

As for removing the language entry, you mean just remove the text file completely?

Edit: Found the files and made the changes you said....however it doesn't seem to have any noticeable difference. They're not attacking each other anyway.
Did you Gen a new world?
What should happen is, the various civilizations should enter a war with each other because they can't communicate.
Logged
Fame is a vapor. The only earthly certainty is oblivion.

Dizzard

  • Bay Watcher
    • View Profile
Re: Would a "deathmatch" mod be possible?
« Reply #10 on: July 11, 2011, 06:23:39 pm »

Replace [INTELLIGENT] with [CAN_LEARN] on every civ race.
Then remove the language entry from their entity files. I'm fairly certain this will cause all entities to always be hostile to each other, but I may be wrong.

What file is this? I'm looking at the "entity_default" file but I can't find anywhere that says INTELLIGENT.

As for removing the language entry, you mean just remove the text file completely?

Edit: Found the files and made the changes you said....however it doesn't seem to have any noticeable difference. They're not attacking each other anyway.
Did you Gen a new world?
What should happen is, the various civilizations should enter a war with each other because they can't communicate.

Oh no I didn't create a new world, I was using an existing one. :S
Logged