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Author Topic: teaching children  (Read 1682 times)

Girlinhat

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Re: teaching children
« Reply #15 on: July 10, 2011, 11:03:55 pm »

Dwarves don't fight back against tame animals.  You'll get dodging up, a lot of scars, and probably some toughness/faster healing, seems like those are raised by sustaining injury.

MrShovelFace

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Re: teaching children
« Reply #16 on: July 11, 2011, 12:04:54 am »

Throw a child in a pit with a food stockpile for a floor.  Throw food in via dumping it onto a hatch, the stockpile will keep it fresh.  Add 1 female dog.  Come back 12 years later to redeem your Legendary+5 dodging preteen.
Assuming the dog didn't get killed right off by a punch to the brain. (I recall a post about a meat-shield baby that took a stab aimed at the military mother and returned a punch to the gobbo's brain, killing him.)

I'm tempted to enable child labors in my current fort.  Pop cap at 20, Baby cap at 1000/1000%, so the fort grows via internal breeding (assuming they have enough idle time, as I'm discovering).  I've got 32 dwarves right now (after 5 deaths) -- 9 speardwarves, 21 workers and 12 children all below the age of 10 ... and I could really do with a squad of four crossbowdorfs right now.

that makes me thing.. what if a fortress allows for cousins to reproduce for 30 years. Would all the babys be born with 4 beards and four extra alcohol resistant kidney??
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Nidokoenig

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Re: teaching children
« Reply #17 on: July 11, 2011, 01:05:20 am »

In thirty years, you wouldn't be getting incest unless it was sibling or parent/child. The first migrants aren't related, they drop enough sprogs for their grandchildren to actually have cousins to get it on with, and even if we assume twelve years as the age of maturity, thirty years isn't long enough for cousins to be able to get it on, given nine months for the first child, another year(?) for the second, twelve years from that until they start breeding with whoever, then another twelve years until the resulting cousins are ready, which puts us at the 26.5 year mark, 0.75+1+12+0.75+12. So the first incest baby would only be three and a half.
 And from what I remember, it takes a couple of generations of regular incest for it to be an issue, genetically. And if the fort's lasted 30+ years, they've probably got bigger problems, like the fact that they're drowning in cats, or megabeasts and forgotten beasts are popping up every five minutes, or the slow accumulation of artifact dragon leather thongs and platinum nugget flutes has made every goblin on the planet decide to "immigrate". Or even worse, every dwarf, and every dwarf brings their cat.
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Oaktree

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Re: teaching children
« Reply #18 on: July 11, 2011, 08:04:17 am »

I've seen children be useful when I need to take down constructions.  Channeling their natural destructive tendencies.

Beyond that it's harvesting and strange moods as has been previously mentioned.  And they come of age as peasants in any case.
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Oliolli

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Re: teaching children
« Reply #19 on: July 11, 2011, 09:06:28 am »

I should try the "Military from a pit" -trick... but wont the kids get a lot of infections that way?

Heck, it may also desensitize them. Works for me.
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Satarus

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Re: teaching children
« Reply #20 on: July 11, 2011, 10:54:19 am »

Children will move constructions from the [d]esignations menu.  However this doesn't give any skill.  It's just some useless child labor. 
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