Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Angry ghosts possessing people; punished criminally  (Read 1788 times)

Mitchewawa

  • Bay Watcher
  • My pick is the pick that will pierce the heavens!
    • View Profile
Angry ghosts possessing people; punished criminally
« on: September 28, 2011, 04:12:47 am »

Okay, due to a recent siege I had suffered a fair amount of... unretrievable bodies. A few good masons, I was bummed out (I was building ice spires). Now I had been locked inside from this siege until I can get my pump stacks up and running, and I was so busy I failed to notice a squad of ghosts were haunting my residents.

I was greeted with this:


Darn, I thought. Ok, it's just a fox. I got the guy a slab and the ghost vanished. Tantrum over. Later on, I managed to kit my army enough for them to go outside and stop the siege. Afterwards I checked the units screen to see how many casualties I had sustained (a bit more than I wanted). Then my eyebrow raised to heights it had never reached as I saw who died.

Kadol Othlestkab.

Why? Well I checked the crime tab and apparently he broke a nearby road; vandalism. Oh dear... Anyway, apparently tantrums (well, the crimes committed in them) brought on by ghosts are a crime and he was sentenced to death via crossbow to the face (I forgot to get rid of his silver crossbow).

Lets this be a warning; ghosts are seriously badass. Especially ones killed violently.
Logged
Mitch cancels sleep: Interrupted by Clowns

NRDL

  • Bay Watcher
  • I Actually Like Elves
    • View Profile
Re: Angry ghosts possessing people; punished criminally
« Reply #1 on: September 28, 2011, 04:18:35 am »

I'm guessing the ghost busters are sanctioned by the kingdom, then. 
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Vester

  • Bay Watcher
  • [T_WORD:AWE-INSPIRING:bloonk]
    • View Profile
Re: Angry ghosts possessing people; punished criminally
« Reply #2 on: September 28, 2011, 04:23:44 am »

There needs to be an 'Exorcist' job. The higher the dwarf's skill, the better he is at making the power of Armok compel them.

The problem is that he'd also try to exorcise strange-mood dwarves, insane dwarves, and sober dwarves.
Logged
Quote
"Land of song," said the warrior bard, "though all the world betray thee - one sword at least thy rights shall guard; one faithful harp shall praise thee."

NRDL

  • Bay Watcher
  • I Actually Like Elves
    • View Profile
Re: Angry ghosts possessing people; punished criminally
« Reply #3 on: September 28, 2011, 04:26:20 am »

There needs to be an 'Exorcist' job. The higher the dwarf's skill, the better he is at making the power of Armok compel them.

The problem is that he'd also try to exorcise strange-mood dwarves, insane dwarves, and sober dwarves.

There are no sober dwarves.  Insane and strange-mood prone, yes, but never sober.  A dwarf isn't capable of such a thing, and if he is somehow sober, he deserves to be killed. 
Logged
GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

richieelias

  • Bay Watcher
    • View Profile
Re: Angry ghosts possessing people; punished criminally
« Reply #4 on: September 28, 2011, 02:01:35 pm »

There needs to be an 'Exorcist' job. The higher the dwarf's skill, the better he is at making the power of Armok compel them.

The problem is that he'd also try to exorcise strange-mood dwarves, insane dwarves, and sober dwarves.

There are no sober dwarves.  Insane and strange-mood prone, yes, but never sober.  A dwarf isn't capable of such a thing, and if he is somehow sober, he deserves to be killed.

No sober dwarves? How do you think the mood prone dwarves went insane in the first place? It wasnt that they couldnt make that artifact... You see, once they sober up they discover that their world is simply an illusion and all of their sacrifice has been at the whim of some random person tapping away at a computer... Drives them mad.
Logged

thegoatgod_pan

  • Bay Watcher
    • View Profile
Re: Angry ghosts possessing people; punished criminally
« Reply #5 on: September 28, 2011, 02:12:56 pm »

No sober dwarves?! Clearly someone's never run a dwarven hippy commune, where everyone stays sober all the time and little work gets done before the goblins come.
Logged
More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

ohgoditburns

  • Bay Watcher
    • View Profile
Re: Angry ghosts possessing people; punished criminally
« Reply #6 on: September 28, 2011, 03:00:29 pm »

I don't farm, so I end up with sober dwarves when the caravans don't bring enough booze.
Logged
The landscape routinely being soaked in flammable fluids somehow seems less than benevolent.

Tevish Szat

  • Bay Watcher
  • [PREFSTRING:diabolical schemes]
    • View Profile
Re: Angry ghosts possessing people; punished criminally
« Reply #7 on: September 28, 2011, 04:50:10 pm »

Too bad they don't try to jail the ghost, but in truth this seems normal.  I wouldn't expect dwarven law to make exceptions for ghostly possession.

And those aren't sober dwarves, they're alcohol deficient.  If they actually reached sobriety, reality itself would fracture.
Logged
A medium-sized humanoid fond of fantasy and science-fiction.

Tevish Szat likes books, computers, board games, and cats for their aloofness. When possible, he prefers to consume hamburgers and macaroni and cheese. He needs caffeine to get through the working day.

Gizogin

  • Bay Watcher
  • [EVIL][RAWMANCER]
    • View Profile
Re: Angry ghosts possessing people; punished criminally
« Reply #8 on: September 28, 2011, 05:01:33 pm »

Dwarves skip sober and go straight to knurd, a sort of negative drunkenness.  It's like drunk on the opposite side of sober.

Quote
People generally find being knurd excruciating, as their comfortable illusions are stripped away and all of life's terrors are exposed. When accidentally knurd, people hurry to get alcohol into them to restore the balance. In fact, they generally go too far, getting very drunk in order to a) make certain they aren't knurd, and b) get so comfortably illusory that the mind can't recall those terrible realities.
~the Discworld wiki

Y'know, this would actually go quite some way toward explaining dwarven behavior.
Logged
Quote from: franti
"Let's expose our military to zombie-dust so they can't feel pain. They don't NEED skin."
Quote from: Ipwnurmom221
One FB post. Many dick jokes. Pokemon. !!VOLCANO!!. Dwarven mood thingee. Derailment itself. Girlinhat's hat. Cuba. Karl Marx. This is why i love Bay12 forums.
The rest of my sig.
Fear the fluffballs

ThatAussieGuy

  • Bay Watcher
  • King of the HFS & only man to win v0.31.25
    • View Profile
Re: Angry ghosts possessing people; punished criminally
« Reply #9 on: September 28, 2011, 09:04:34 pm »

I had this happen to the greatest military dwarf in my last fort.  He got possessed, attacked another guy in his squad while tantrumming and the fort guard broke his arms and legs for it.  There wasn't any able to move him to the hospital (he would've died in there anyway), so he died on the squadroom floor.  And before anyone asks, i had very few dwarves left at that point.  The civ had died out, so no migrants were coming and i was losing the odd one or two to the usual ways they die regularly.

roughedge

  • Bay Watcher
    • View Profile
Re: Angry ghosts possessing people; punished criminally
« Reply #10 on: October 17, 2011, 02:33:00 pm »

Ive heard that elves are happy to be knurd!!! I guess that's why they are so stupid.
Logged