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Author Topic: Embark points for normal world generation  (Read 930 times)

simonthedwarf

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Embark points for normal world generation
« on: July 06, 2011, 08:19:25 am »

I'm trying to generate a with the regular world gen but with higher embark points. Is there a way to do this? The advanced world gen is so confusing when trying to increase evil and savagery leves.
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Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

Girlinhat

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Re: Embark points for normal world generation
« Reply #1 on: July 06, 2011, 08:22:13 am »

Honestly?  My advice is to just buckle down and learn how to use advanced worldgen.  It ends up saving you a lot of time.  I could spend an hour looking for a flat evil forest with a river.  Or I could gen a world where that's the only biome in the planet.  If you know what you want, there's no reason to pick through vanilla regions trying to find that one that matches.

simonthedwarf

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Re: Embark points for normal world generation
« Reply #2 on: July 06, 2011, 08:26:09 am »

Your right, I was being a big dumb pussy. Prepare to bend to my will, idiot world gen!
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Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

tivec

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Re: Embark points for normal world generation
« Reply #3 on: July 06, 2011, 08:39:57 am »

Your right, I was being a big dumb pussy. Prepare to bend to my will, idiot world gen!

And remember, meddling with the world gen can be quite Fun!

Good luck though :)
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simonthedwarf

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Re: Embark points for normal world generation
« Reply #4 on: July 06, 2011, 09:01:47 am »

I give up. I've generated 10 worlds now with 7000-10000 embark points. When I try to embark and is about to pick my dwarf skills and equipment, I still have the same amount of embark points.

I've checked the parameters of in adv worldgen AFTER  genning a world, it says 7000 embark points!

I dunno why it isnt working :(

I want more embark points to have a early military presence because Im embarking near wilderness/savage/evil terrain
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Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

TomiTapio

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Re: Embark points for normal world generation
« Reply #5 on: July 06, 2011, 09:02:40 am »

Try my mediumregion, I have used it hundreds of times.
Code: [Select]
[WORLD_GEN]
[TITLE:TOMIS MEDREGION]
[DIM:129:129]
[EMBARK_POINTS:3200] note
[END_YEAR:780]
[BEAST_END_YEAR:600:50]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:700:300]
[RAINFALL:0:100:560:560]
[TEMPERATURE:18:68:150:420]
[DRAINAGE:0:100:400:300]
[VOLCANISM:0:100:800:800]
[SAVAGERY:0:100:900:500]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[MINERAL_SCARCITY:610]  note
[MEGABEAST_CAP:38]
[SEMIMEGABEAST_CAP:160]
[TITAN_NUMBER:43]
[TITAN_ATTACK_TRIGGER:30:7000:50000]
[DEMON_NUMBER:4]
[NIGHT_CREATURE_NUMBER:0]  note, no bogeymen
[GOOD_SQ_COUNTS:99:800:503]
[EVIL_SQ_COUNTS:200:2000:1800]
[PEAK_NUMBER_MIN:6]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:15]  note
[REGION_COUNTS:SWAMP:260:1:1]
[REGION_COUNTS:DESERT:400:3:3]
[REGION_COUNTS:FOREST:1040:3:3]
[REGION_COUNTS:MOUNTAINS:200:2:2]
[REGION_COUNTS:OCEAN:400:1:1]
[REGION_COUNTS:GLACIER:10:1:1]
[REGION_COUNTS:TUNDRA:20:1:1]
[REGION_COUNTS:GRASSLAND:1200:3:3]
[REGION_COUNTS:HILLS:1200:3:3]
[EROSION_CYCLE_COUNT:750]
[RIVER_MINS:400:350]  note
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:3500]
[CAVERN_LAYER_COUNT:3]  note this section
[CAVERN_LAYER_OPENNESS_MIN:73]
[CAVERN_LAYER_OPENNESS_MAX:73]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:4]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:4]
[CAVERN_LAYER_WATER_MIN:16]
[CAVERN_LAYER_WATER_MAX:70]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:4]
[LEVELS_ABOVE_LAYER_1:7]
[LEVELS_ABOVE_LAYER_2:4]
[LEVELS_ABOVE_LAYER_3:3]
[LEVELS_ABOVE_LAYER_4:3]
[LEVELS_ABOVE_LAYER_5:3]
[LEVELS_AT_BOTTOM:2]
[CAVE_MIN_SIZE:90]
[CAVE_MAX_SIZE:400]
[MOUNTAIN_CAVE_MIN:120]
[NON_MOUNTAIN_CAVE_MIN:160]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:56]
[TOTAL_CIV_POPULATION:100000]
[SITE_CAP:850]  note, for adventurer
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:1380:200:1000]
[RAIN_RANGES:1200:1500:1000]
[DRAINAGE_RANGES:2080:4160:2080]
[SAVAGERY_RANGES:2080:2000:1500]
[VOLCANISM_RANGES:2080:3100:1500]
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==OldGenesis mod== by Deon & TomiTapio. Five wood classes, four leather classes. Nine enemy civs. So much fine-tuning.
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simonthedwarf

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Re: Embark points for normal world generation
« Reply #6 on: July 06, 2011, 09:19:12 am »

How do I use that? Do I just paste it in the world gen ini file?
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Quote from: Syndic
Sentry towers, manned by orang-utangs./quote]

Carpman

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Re: Embark points for normal world generation
« Reply #7 on: July 06, 2011, 09:36:58 am »

I give up. I've generated 10 worlds now with 7000-10000 embark points. When I try to embark and is about to pick my dwarf skills and equipment, I still have the same amount of embark points.

I've checked the parameters of in adv worldgen AFTER  genning a world, it says 7000 embark points!

I dunno why it isnt working :(

I want more embark points to have a early military presence because Im embarking near wilderness/savage/evil terrain
Are you hitting F6 after entering it in to save it?
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dagger

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Re: Embark points for normal world generation
« Reply #8 on: July 06, 2011, 12:42:36 pm »

Got into \data\init and find world_gen.txt

See below for example (you will need to change each one, Large, Medium and so on):
[WORLD_GEN]
   [TITLE:LARGE ISLAND]
   [DIM:257:257]
   [EMBARK_POINTS:100000]

To take advantage of this you have to Design New World with Advanced Parameters then just select which size world you want to generate.


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