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Author Topic: D&D Lich Artificer Discussion  (Read 7500 times)

Virex

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  • Subjects interest attracted. Annalyses pending...
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Re: D&D Lich Artificer Discussion
« Reply #45 on: July 15, 2011, 06:21:44 pm »

Due to a combination of infighting and natural reasons, there's only one member of the house of Bar left. He's a poor and disowned rouge who gambled away all his possesions. You kill him during your first encounter.

Obviously, you find out the setting before hand (this one appears to be Ebbron) and sub in some setting vital organization for House Bar. House Lyandar or Cannith, in this case. If possible, insure that one of the other PCs is using options that require the house that you want dead to still exist.
Beginning of the campaign: All members of House Lyandar are called to Stormhome for a very important council. Stormhome is utterly destroyed by whatever means the DM sees fit. Bam, you're dead before the game has even started (or whenever the DM feels like it)
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Grek

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Re: D&D Lich Artificer Discussion
« Reply #46 on: July 15, 2011, 06:27:09 pm »

Roll new character. Same concept, different house. Continue until the DM stops destroying factions or the setting is utterly destroyed.
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mission0

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Re: D&D Lich Artificer Discussion
« Reply #47 on: July 15, 2011, 06:56:11 pm »

The Dm isn't that unfair, but yeah that does sounds like it would be of no fun.
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Oh wait, "insane" doesn't work on this forum.
Crap, can't think of an alternative.
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