Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: [38a] crash on world gen  (Read 476 times)

KaelGotDwarves

  • Bay Watcher
  • [CREATURE:FIRE_ELF]
    • View Profile
[38a] crash on world gen
« on: February 09, 2008, 06:46:00 pm »

Error log says: Impoverished Word Selector

Based on the thread where they changed civilization site likes/dislikes to get them to massacre each other, I changed goblins to like city, tree city, and dwarven halls, and upped the amount of total goblins allowed. I then get this crash and DF closes. Happens during site finalization after the Golden Age.

[ February 09, 2008: Message edited by: KaelGotDwarves ]

KaelGotDwarves

  • Bay Watcher
  • [CREATURE:FIRE_ELF]
    • View Profile
Re: [38a] crash on world gen
« Reply #1 on: February 10, 2008, 10:21:00 am »

Did more testing, appears that this bug stems from having too many named units - when I reduced the amount of max units per civ the world finally managed to gen.

Fourth Triad

  • Bay Watcher
    • View Profile
    • http://www.bay12games.com
Re: [38a] crash on world gen
« Reply #2 on: February 10, 2008, 11:30:00 am »

I had this happen to me too, all I wanted was 12000 people in each of the 10 human civs   :(
turns out if you half the number of human civs you can jack it up to 14000 people civ(you must have a min of 3gigs of ram to do this though).

[ February 10, 2008: Message edited by: Fourth Triad ]

Logged