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Author Topic: Wooden mechanisms  (Read 1055 times)

Boogeyman

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Wooden mechanisms
« on: June 24, 2011, 10:15:15 pm »

Is there a way to mod them in?
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Kweri

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Re: Wooden mechanisms
« Reply #1 on: June 24, 2011, 10:32:29 pm »

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Trapezohedron

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Re: Wooden mechanisms
« Reply #2 on: June 24, 2011, 10:33:35 pm »

[REACTION:MAKE_WOODEN_MECHANISM]
[NAME:make wooden mechanisms] -- Valid buildings are KILN, SMELTER, TANNER, KITCHEN, QUERN, MILLSTONE, STILL, CRAFTSMAN, and any custom buildings.
[BUILDING:YOUR_BUILDING_HERE:CUSTOM_M] -- CUSTOM_M is the shortcut for this reaction. CUSTOM_M = 'm', CUSTOM_SHIFT_M = 'M'
[REAGENT:logs:1:WOOD:NO_SUBTYPE:NONE:NONE] -- not sure if there are errors here.
[PRODUCT:100:1:TRAPPARTS:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:CARPENTRY]
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Thank you for all the fish. It was a good run.

Boogeyman

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Kweri

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Re: Wooden mechanisms
« Reply #4 on: June 25, 2011, 10:07:45 am »

[PRODUCT:100:1:TRAPPARTS:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
Should be GET_MATERIAL_FROM_REAGENT:logs:NONE for the reaction you posted.

Tried and failed, thanks. :)
Oh weird, what did you search for? I just used your title (wooden mechanisms) and that result was on the first page.
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Boogeyman

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Re: Wooden mechanisms
« Reply #5 on: June 25, 2011, 10:57:19 am »

[PRODUCT:100:1:TRAPPARTS:NONE:GET_MATERIAL_FROM_REAGENT:A:NONE]
Should be GET_MATERIAL_FROM_REAGENT:logs:NONE for the reaction you posted.

Tried and failed, thanks. :)
Oh weird, what did you search for? I just used your title (wooden mechanisms) and that result was on the first page.

I believe I searched for "wood mechanism". Anyways I asked at the pointed thread and got them working.

reaction_other.txt:

[REACTION:MAKE_WOODEN_MECHANISM]
   [NAME:make wooden mechanisms]
   [BUILDING:CRAFTSMAN:CUSTOM_M]
   [REAGENT:logs:1:WOOD:NONE:NONE:NONE]
   [PRODUCT:100:1:TRAPPARTS:NONE:GET_MATERIAL_FROM_REAGENT:logs:NONE]
   [SKILL:MECHANICS]

entity_default.txt

[PERMITTED_REACTION:MAKE_WOODEN_MECHANISM]

Was what did the trick.
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