Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Graphical Glitch?  (Read 575 times)

Cajoes

  • Bay Watcher
  • "I'm a damn cat."
    • View Profile
    • http://none
Graphical Glitch?
« on: April 25, 2008, 04:18:00 am »

Anyone have a idea what causes this..? It's always worked fine before.

   

Apparently someone else also using this terminal set imageshack to optimize any image into a six by six pixel .gif.

Much confusing, considering the original image was a .png.

No matter, I'll simply rig his bedroom to be flooded.

Added another image to show what it looks like on a freshly downloaded version.

Final Addendum: Nipped in to award Gobbo Overhyped Cavalry pointless poster kegcap and giant foam hand.

[ April 25, 2008: Message edited by: Cajoes ]

Logged
Quote from: Roman Proverb
Do not argue against the sun. For it is a lot brighter than you are.

Goblin Dragoon 085

  • Bay Watcher
    • View Profile
Re: Graphical Glitch?
« Reply #1 on: April 25, 2008, 04:29:00 am »

Hotlinking the thumbnail = fail!
Logged

Cajoes

  • Bay Watcher
  • "I'm a damn cat."
    • View Profile
    • http://none
Re: Graphical Glitch?
« Reply #2 on: April 25, 2008, 08:17:00 am »

Problem resolved. - Some setting on nVidia was incorrect.

Apparently DF uses Antisitropic Filtering.

Logged
Quote from: Roman Proverb
Do not argue against the sun. For it is a lot brighter than you are.

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: Graphical Glitch?
« Reply #3 on: April 25, 2008, 09:34:00 am »

Anisotropic.

Cajoes

  • Bay Watcher
  • "I'm a damn cat."
    • View Profile
    • http://none
Re: Graphical Glitch?
« Reply #4 on: April 25, 2008, 10:25:00 am »

Swedish spelling.

Edit: What's anisotropic?

[ April 25, 2008: Message edited by: Cajoes ]

Logged
Quote from: Roman Proverb
Do not argue against the sun. For it is a lot brighter than you are.

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: Graphical Glitch?
« Reply #5 on: April 25, 2008, 10:47:00 am »

It is the opposite of isotropic, which means "of equal proportions in all directions".  Anisotropic is not equal in all directions, like the 2:1 text size in dwarf fortress (and most other places, for that matter).

Logical2u

  • Bay Watcher
    • View Profile
Re: Graphical Glitch?
« Reply #6 on: April 25, 2008, 04:19:00 pm »

Did you change fonts/graphics sets recently?

When I was saving my fonts in the wrong bits (IE: 256, 64, 16, all the wrong kinds), this type of error occurred, but not nearly as weirdly.

Logged
This account is defunct - please contact me through other means.

Glaughdram

  • Bay Watcher
    • View Profile
Re: Graphical Glitch?
« Reply #7 on: April 25, 2008, 07:53:00 pm »

This is definitely an nVidia setting that's causing this. Trying to pinpoint it in exactness has proven maddening.
Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: Graphical Glitch?
« Reply #8 on: April 25, 2008, 09:09:00 pm »

It would be nice if there were some opengl option I could set for my textures or wherever so that this wouldn't happen, but I can't test it, so it's hard to figure out.  If I remember from the other threads, it was "high performance" or "texture compression" or somebody.
Logged
The Toad, a Natural Resource:  Preserve yours today!

Glaughdram

  • Bay Watcher
    • View Profile
Re: Graphical Glitch?
« Reply #9 on: April 25, 2008, 10:41:00 pm »

quote:
Originally posted by Toady One:
<STRONG>It would be nice if there were some opengl option I could set for my textures or wherever so that this wouldn't happen, but I can't test it, so it's hard to figure out.  If I remember from the other threads, it was "high performance" or "texture compression" or somebody.</STRONG>

Generally, "high performance" is what causes the glitch. In this mode, nVidia optimizes their driver for maximum fps at the cost of image quality. There are a total of four modes: "High Performance"; "Performance"; "Quality"; and "High Quality". Despite these modes, some quality and performance features, such as anisotropy and antialiasing, operate independantly.

Worse, the optimizations are numerous, not well-documented, and are selectively implemented: The drivers have built-in presets for myriad (published) games so that optimizations can be engaged, or are prevented from engaging, when necessary. This is of course no help to a game such as Dwarf Fortress; Where no preset exists, the "performance/quality mode" is used as a fallback.

Where there exists no preset for the game or app you're running, the "mode" dictates what optimizations are engaged: All in "High Performance," none in "High Quality," and differing amounts in between. And from what I can tell, the parts in between are continually tweaked from one driver revision to the next.

Logged