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Author Topic: The Adventure of Epic Consequences! 0/6  (Read 1002 times)

Supercharazad

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The Adventure of Epic Consequences! 0/6
« on: June 29, 2011, 12:32:42 pm »

Welcome! This is...

THE ADVENTURE OF EPIC CONSEQUENCES!


Woo!


A little roleplaying adventure with your host... Me!



Let's get to gameplay:

Alright. First off, I'd like to say that as a GM I will be brutal. I will not be lenient and I will make sure you are never in a position of ease. Mistakes will make you end up Dead, which is permanent.
Every action has a consequence later in the game, from how you acted to that old lady, to how you spoke to that lord.
There is no health meter, if you break a leg, you better get a crutch or splint on it before it gets you killed. If you hit your head, you will end up concussed or dead, depending on the severity of the wound.

Outcomes are often decided on dicerolls for things like falls (6 being worst damage, 1 being least) and how friendly people are to you.

If you feel like you still want to play, then next we have...

The Story
You are a peasant. You are poor. You have 5 friends. You go on an adventure in a mediveal world.
That's it. You make your own story.


You choose the actions for your character, and no matter what it is, your character will attempt it (keep it PG-13 though). That means anything, from attempting magic (which does not exist, therefore it doesn't work) to stabbing a passerby in the throat.
PvP is allowed, but will increase the chances that I'll let loose an event to get you to work together.
At the end of each post, you MUST post your inventory and all items you are carrying (and whether they are equipped or not)



The winner is the person to find...
THE CONSEQUENTIALITY ORB
An item that will allow you to change events in your past.
If you work together and find it as a team, all members of the team win.

If you all die, it's game over.
Magic doesn't exist, but gods do, and you don't want to piss them off.
After the orb is found, one turn is left. Each character gets a wish which affects the end of the story and also you can choose to instead start fighting over it for yourselves.


How to get a character:
Well, fill in this form (all are for your character).

Name:
Age:
Bio:




There are 6 slots to fill.

1:
2:
3:
4:
5:
6:


It'll be my first time as a GM, so point out any mistakes I make.
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RoryTehNoob

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Re: The Adventure of Epic Consequences! 0/6
« Reply #1 on: July 12, 2011, 05:01:23 pm »

Name: Thomas Huck
Age: 22
Bio: Hates being a peasant as he is a genius. Only his closest freinds know this, to everyone eles he is a poor begger. He wants to get out of this farm town and into accedamia. (Also he can't spell...)
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Jormundur

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Re: The Adventure of Epic Consequences! 0/6
« Reply #2 on: July 12, 2011, 05:15:09 pm »

Name: Jorm
Age: 18
Bio: Grew up as a street urchin without parents and often relied on thievery and pickpocketing to get what he needed. He's normally a very cheerful person though when he has what he needs and is willing to help others because he's experienced the worst himself.
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I'm having money troubles so they disconnected my internet at home... No way to post outside of work. :\ Thankfully I work from 10 AM to 6 PM EST, though its 6:45 and I'm still at the office. (Manager, I can stay as long as I want, hehe)

...And yes, I'm here just to post on B12 in RP posts. Can't get geekier than that.

Ultimuh

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Re: The Adventure of Epic Consequences! 0/6
« Reply #3 on: July 12, 2011, 05:16:32 pm »

Name: Uriel Ultim

Age: 30ish

Bio:
He was born as a  peasant, he was raised as a peasant and he will probably die as a peasant.
But he always felt the urge to wield a sword and become a knight.
However life have been cruel to him, the only thing he managed to get out of his miserable life is a thick mustache with upwards curls at it's ends. The mustache would be the envy of every noble in the land if it weren't because he was a peasant.
His peasantry clothes are ragged, dirty and smells of ale and filth.
His hair would be bright red (as hair can be) if it weren't for all the dirt.
He does drink heavily whenever he can get some cheap and/or free booze.

((So.. am I qualified?))
« Last Edit: July 13, 2011, 12:17:08 am by Ultimuh »
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Dwarmin

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Re: The Adventure of Epic Consequences! 0/6
« Reply #4 on: July 12, 2011, 05:30:10 pm »

Name: Krickjack
Age: 32
Bio: A ratty Kobold enslaved from birth to a local noble family, he only just recently scraped up enough money to buy his freedom. He still wears an iron collar around his neck, and is trying to find a way to remove it. His only desire is to escape from these lands and find his people, but he isn't going anywhere with this dratted heavy collar on his neck. He's loyal to the few friends he does have, those that treated him decently when he was in chains, and holds violent grudges against those who were cruel to him. The local law has made it clear he's not welcome to stick around, unless he wants to wind up a slave again.

He's unnaturally thin and wiry, and wears oversized, garishly colored human clothes like a jester would.
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Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

Krath

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Re: The Adventure of Epic Consequences! 0/6
« Reply #5 on: July 12, 2011, 05:36:29 pm »

Name: Bob the Archmage
Age: 19
Bio: A crazy peasant dude who tends to wear a pointy hat. He thinks he's a wizard even though magic doesn't exist. He likes to carry around large sticks and throw objects at people while shouting gibberish.
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Jizzar sounds some kinda celestial object made of jizz~
Like a quasar or something~

Ultimuh

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Re: The Adventure of Epic Consequences! 0/6
« Reply #6 on: July 13, 2011, 02:01:38 pm »

*"accidently" bumps into this thread.* "Whoops, sorry."  8)
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vagel7

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Re: The Adventure of Epic Consequences! 0/6
« Reply #7 on: July 13, 2011, 03:42:29 pm »

Name:John Smith
Age:25
Bio:A very clever, hard working peasant. He only has his mother for his family as his father died when he was 8. He usually walks around with a staff.
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!