2AutomataKittay
I asked a question about cancellations because I have permanent spam after 4-10 years of fortress (limbs, bones, food can be found at inaccesible area e.g. on the wall)
Also weavers spam too, as they can't in pathfinding through darkness in the caverns.
But so far so good. I disabled all kinds of labor by DT, but they still can pull levers.
And about autonomous system. Your answer made me think of seeds limit, thank you BTW. So, multi-farming can be a problem for a fortress. So, domestical birds can be unlimited source of food.
I have an unveryfied idea. I'll just build retracking bridge over operator's room. And dump some booze over it. And pull the Provision's Lever. Shall it work? Won't booze suffer falling from 2-3 z-levels?
I does have some issues with claimed object spam, but that's pretty much it for my experience, and I do tend to take precautions to prevent it in first place. And you can turn off the harvesting web jobs in o>W menu, if I recalls right, and I always turns off the auto-gathering since caverns are so dangerous for me
Lever-pulling don't involve any labors ( that I know of ).
I've dropped stuffs dozens to a hundred Z's and they don't seems to suffer, even caged stuffs. I'm using earlier version so I can't verify for current one, and obviously not appliable for uncontained creatures. One issue you might have is bridges like to throw things around, messy. I've managed to contain a few 'Boxes' of dwarves living purely off spawned shrubs from time to time, you'll want a quern and a few blocks ( so they can't be used up in processes ) to build workshops. Most of the micromanagement will be having the plant gathering and woodcutting, then processing the stuff into food and drink ( and dyed clothes if your whims goes that way ), for my method.
(What'd you do to get even FOOD in inaccessible spots?
)