Guys, as you probably all know the learning curve of this game is ...well, it's not even steep, it's a bloody rock-climbing exercise. When a basic tutorial is a 2.5Hr video, it's a good indicator that there's space for improvement
There are a number of reasons IMHO.
1) character graphics (yes I've now found gfx packs) - I'm sorry but it's the technology of 30 years ago (I certainly haven't played anything using it for about 30yrs), and for good reason; you can't recognise anything at all, simply by looking at a character. Does it represent a tree or a monkey, maybe a pile of rocks? No idea.
2) 2D overhead view - even this makes things fairly hard, there's a good reason we've 3D for a long while now. (especially painful on a hillside)
3) control - we have the rodent for ages now, everybody has it, why not use it? It'd help enormously in navigating around and selecting objects, etc.
4) Consistency
There's a lack of consistency in a few areas. Look at controls, or marking down stuff.
Sometimes you use the cursor keys to navigate around the map or in the menus, sometimes you have to use other keys.
OR when you mark stockpiles vs "building" - from the user's standpoint it's pretty much the same operation, you mark an area for something...yet they're utterly different to set up.
Or that the program uses different names for the same thing, but won't understand me if I do the same. This one-way variation is rather annoying.
Use the same name, anything else is just creating confusion.
The game is complicated enough without these extra twists.
5) in-game help and clear labelling. Go to an inventory, and you have the option something like "enter - change status" ...well, isn't that nice? But what the heck is the difference between status one and two is anybody's guess. There are a lot of areas with similar problems, where little or no information is available on the operation at hand, or why it would not work, etc.
I'm not against this game at all, don't get me wrong. But getting into it is something like a week or two of hard work, it seems. And it's not fun - you have to read and listen to long lessons and try to remember it all, practice, read/listen again... I don't know where it begins to become fun. I'm pretty sure I'll never get there as I already feel exhausted after two few-hour sessions. It's just work.
The idea is great, the freedom is great, it's the execution and accessibility which needs work. It's overly and unreasonably convoluted, and the aforementioned things are all artificial barriers making access even harder.
And I'm pretty sure most difficulties could be alleviated a LOT by little things, simply using today's tech available. (mouse, 3D, maybe context sensitive menus...) plus the consistency.
These are of course just my opinions, I'm sure a lot of you seasoned players won't agree with me - but if you guys want to appeal to a broader audience, I think you'll have to look into these areas sooner than later.
Best regards, and good luck!