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Author Topic: Athas: A Work-In-Progress Mod to Simulate Darksun World  (Read 5566 times)

Alem

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Re: Athas: A Work-In-Progress Mod to Simulate Darksun World
« Reply #15 on: June 10, 2011, 05:13:33 am »

I've played around with leather a bit with the goal of attempting to model a Cuir Boilli. Some of the issues I ran into was that I could get it to come out as a leather skin, but nothing stopped the tanner from re-curing the cuir boilli into cuir boilli again heh. What I resorted to was create the material definition for cuir boilli, and then make a reaction to make it into specific items from leather. Loses what animal it comes from in the process, but the items still possess the leather flag (for uniforms), and in my very crude testing is slightly better than copper against blunt attacks, and decently worse than copper against edges. Using it as a skin I was unable to control whether the leatherworker used your cured leather or a regular tanned leather, and the bar method felt odd to me. I can post the raws for my experiment and reactions if it sounds like it might be useful to you.
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Eagle0600

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Re: Athas: A Work-In-Progress Mod to Simulate Darksun World
« Reply #16 on: June 10, 2011, 07:29:33 am »

For anyone who wants to help tackle the rivers problem, here's the file I currently have for worldgen.txt
Code: [Select]
[WORLD_GEN]
[TITLE:LARGE ATHAS]
[DIM:257:257]
[EMBARK_POINTS:1274]
[END_YEAR:1050]
[BEAST_END_YEAR:300:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:100:400:401:401]
[RAINFALL:0:50:200:200]
[TEMPERATURE:40:90:200:200]
[DRAINAGE:20:100:200:200]
[VOLCANISM:0:100:400:400]
[SAVAGERY:0:100:400:400]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:50:5:2:1:1]
[DRAINAGE_FREQUENCY:1:1:1:2:5:8]
[TEMPERATURE_FREQUENCY:1:0:3:8:14:12]
[SAVAGERY_FREQUENCY:1:1:2:5:7:10]
[VOLCANISM_FREQUENCY:1:1:1:2:3:5]
[MINERAL_SCARCITY:2500]
[MEGABEAST_CAP:75]
[SEMIMEGABEAST_CAP:150]
[TITAN_NUMBER:33]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:52]
[NIGHT_CREATURE_NUMBER:52]
[GOOD_SQ_COUNTS:20:200:400]
[EVIL_SQ_COUNTS:200:2000:4000]
[PEAK_NUMBER_MIN:25]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:15]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:8256:13:12]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:8256:9:9]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:4128:7:6]
[REGION_COUNTS:HILLS:4128:7:6]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:0:0]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:100]
[NON_MOUNTAIN_CAVE_MIN:200]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:40]
[TOTAL_CIV_POPULATION:15000]
[SITE_CAP:1500]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:16512:8256]
[RAIN_RANGES:16512:2064:0]
[DRAINAGE_RANGES:8256:16512:8256]
[SAVAGERY_RANGES:2064:16512:8256]
[VOLCANISM_RANGES:4128:16512:12384]

[WORLD_GEN]
[TITLE:MEDIUM ATHAS]
[DIM:129:129]
[EMBARK_POINTS:1274]
[END_YEAR:1050]
[BEAST_END_YEAR:200:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:100:400:401:401]
[RAINFALL:0:50:200:200]
[TEMPERATURE:40:90:200:200]
[DRAINAGE:20:100:200:200]
[VOLCANISM:0:100:200:200]
[SAVAGERY:0:100:200:200]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:50:5:2:1:1]
[DRAINAGE_FREQUENCY:1:1:1:2:5:8]
[TEMPERATURE_FREQUENCY:1:0:3:8:14:12]
[SAVAGERY_FREQUENCY:1:1:2:5:7:10]
[VOLCANISM_FREQUENCY:1:1:1:2:3:5]
[MINERAL_SCARCITY:2500]
[MEGABEAST_CAP:18]
[SEMIMEGABEAST_CAP:37]
[TITAN_NUMBER:9]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:28]
[NIGHT_CREATURE_NUMBER:28]
[GOOD_SQ_COUNTS:5:50:100]
[EVIL_SQ_COUNTS:50:500:1000]
[PEAK_NUMBER_MIN:6]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:3]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:2080:3:3]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:2080:2:2]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:1040:3:3]
[REGION_COUNTS:HILLS:1040:3:3]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:0:0]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:25]
[NON_MOUNTAIN_CAVE_MIN:50]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:40]
[TOTAL_CIV_POPULATION:15000]
[SITE_CAP:1040]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:4160:2080]
[RAIN_RANGES:4160:1040:0]
[DRAINAGE_RANGES:2080:4160:2080]
[SAVAGERY_RANGES:520:2080:4160]
[VOLCANISM_RANGES:1040:4160:3120]

[WORLD_GEN]
[TITLE:SMALL ATHAS]
[DIM:65:65]
[EMBARK_POINTS:1274]
[END_YEAR:1050]
[BEAST_END_YEAR:100:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:100:400:401:401]
[RAINFALL:0:50:200:200]
[TEMPERATURE:40:90:200:200]
[DRAINAGE:20:100:200:200]
[VOLCANISM:0:100:101:101]
[SAVAGERY:0:100:101:101]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:50:5:2:1:1]
[DRAINAGE_FREQUENCY:1:1:1:2:5:8]
[TEMPERATURE_FREQUENCY:1:0:3:8:14:12]
[SAVAGERY_FREQUENCY:1:1:2:5:7:10]
[VOLCANISM_FREQUENCY:1:1:1:2:3:5]
[MINERAL_SCARCITY:2500]
[MEGABEAST_CAP:4]
[SEMIMEGABEAST_CAP:9]
[TITAN_NUMBER:3]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:22]
[NIGHT_CREATURE_NUMBER:22]
[GOOD_SQ_COUNTS:5:12:25]
[EVIL_SQ_COUNTS:10:120:250]
[PEAK_NUMBER_MIN:1]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:1]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:528:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:528:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:264:0:0]
[REGION_COUNTS:HILLS:264:0:0]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:0:0]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:6]
[NON_MOUNTAIN_CAVE_MIN:12]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:10]
[TOTAL_CIV_POPULATION:15000]
[SITE_CAP:264]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:1056:528]
[RAIN_RANGES:528:132:0]
[DRAINAGE_RANGES:264:528:264]
[SAVAGERY_RANGES:66:264:528]
[VOLCANISM_RANGES:132:528:396]

[WORLD_GEN]
[TITLE:SMALLER ATHAS]
[DIM:33:33]
[EMBARK_POINTS:1274]
[END_YEAR:1050]
[BEAST_END_YEAR:50:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:100:400:401:401]
[RAINFALL:0:50:200:200]
[TEMPERATURE:40:90:200:200]
[DRAINAGE:20:100:200:200]
[VOLCANISM:0:100:51:51]
[SAVAGERY:0:100:51:51]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:50:5:2:1:1]
[DRAINAGE_FREQUENCY:1:1:1:2:5:8]
[TEMPERATURE_FREQUENCY:1:0:3:8:14:12]
[SAVAGERY_FREQUENCY:1:1:2:5:7:10]
[VOLCANISM_FREQUENCY:1:1:1:2:3:5]
[MINERAL_SCARCITY:2500]
[MEGABEAST_CAP:1]
[SEMIMEGABEAST_CAP:2]
[TITAN_NUMBER:1]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:20]
[NIGHT_CREATURE_NUMBER:20]
[GOOD_SQ_COUNTS:0:3:0]
[EVIL_SQ_COUNTS:2:32:0]
[PEAK_NUMBER_MIN:0]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:1]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:0:0]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:1]
[NON_MOUNTAIN_CAVE_MIN:3]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:5]
[TOTAL_CIV_POPULATION:15000]
[SITE_CAP:68]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:272:136]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]

[WORLD_GEN]
[TITLE:POCKET ATHAS]
[DIM:17:17]
[EMBARK_POINTS:1274]
[END_YEAR:1050]
[BEAST_END_YEAR:30:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:100:400:401:401]
[RAINFALL:0:50:200:200]
[TEMPERATURE:40:90:200:200]
[DRAINAGE:20:100:200:200]
[VOLCANISM:0:100:26:26]
[SAVAGERY:0:100:26:26]
[ELEVATION_FREQUENCY:1:1:1:1:1:1]
[RAIN_FREQUENCY:1:50:5:2:1:1]
[DRAINAGE_FREQUENCY:1:1:1:2:5:8]
[TEMPERATURE_FREQUENCY:1:0:3:8:14:12]
[SAVAGERY_FREQUENCY:1:1:2:5:7:10]
[VOLCANISM_FREQUENCY:1:1:1:2:3:5]
[MINERAL_SCARCITY:2500]
[MEGABEAST_CAP:1]
[SEMIMEGABEAST_CAP:2]
[TITAN_NUMBER:1]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:20]
[NIGHT_CREATURE_NUMBER:20]
[GOOD_SQ_COUNTS:0:0:0]
[EVIL_SQ_COUNTS:2:0:0]
[PEAK_NUMBER_MIN:0]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:1]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:0:0]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:1]
[NON_MOUNTAIN_CAVE_MIN:2]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:5]
[TOTAL_CIV_POPULATION:15000]
[SITE_CAP:18]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:72:36]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]

I think reducing the number of mountains might help, but I can't work on it today or tomorrow. Probably not the day after, either.

edit:
Welp.
I reduced the mountain count, but rivers just spawned elsewhere. No good.
« Last Edit: June 11, 2011, 08:42:38 pm by Eagle0600 »
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GENERATION 21:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Reelyanoob

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Re: Athas: A Work-In-Progress Mod to Simulate Darksun World
« Reply #17 on: June 12, 2011, 05:16:30 pm »

I don't think rivers will spawn below 300 altitude. If you set the max. at < 295 see what happens.

Let me run a test and let you know.

EDIT: Still getting some rivers unfortunately. Cutting down the max. elevation < 300 definitely reduces the max. number of rivers you can possibly have, but perhaps some minimum level of rivers is hard-coded.
« Last Edit: June 12, 2011, 05:31:50 pm by Reelyanoob »
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Eagle0600

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Re: Athas: A Work-In-Progress Mod to Simulate Darksun World
« Reply #18 on: June 13, 2011, 05:27:07 am »

Limiting the elevation to exactly 100 gives no rivers whatsoever, which makes me suspect it's the variance in elevation that makes rivers spawn. Doing more tests (I probably won't limit it to exactly 100).

edit: Limiting it to 200 exactly still spawns tonnes of rivers. Probably going to use weighted ranges to keep elevation mostly very low. Running more tests.

edit2: ARGH! Limiting to 103 exactly will always spawn NO rivers. Limiting to 104 exactly will always spawn plenty of rivers! Is there any way to make almost all the map 103 or less, while some spikes up to enough to have a few mountains?

edit3: I could design a procedure to randomly generate a good map with GIMP, to be loaded into the init with a third-party program (I don't remember what it was called, but I had it at one point). However, if we were to go down that road, I would rather load a pre-gen into the game.

Maybe I'll leave it as is, but make a decent map in medium or large and pre-package it. Or maybe just the terrain, so the history can be different each game. *hairpull*

edit4: Rivers will not spawn at 0 rainfall, though many small lakes will. I'm okay with that, but not with the unfortunately strict region type (pure desert, essentially). Running more tests.

edit5: I've started experimenting with the Perfect World utility. It isn't solving the river problem, but it's doing wonders for my mood. :P

edit6: I'm feeling much better now. PW is generating beautiful maps, even with the river problem. The only issue right now is that it never allows enough entities to spawn. I think it has to do with the number of evil regions. I'll try removing good from the entity requirements and see what happens.

edit7: Found the civ count option. Unfortunately, to get it working at the current point requires lowering the count, while I would rather increase it (more fragmented civilization).

edit8: After a little bit of tinkering, and using the map generator GIMP script, I am proud to present you the following. Behold, the Burnt World of Athas!
Spoiler (click to show/hide)
« Last Edit: June 13, 2011, 08:34:09 am by Eagle0600 »
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kerlc

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Re: Athas: A Work-In-Progress Mod to Simulate Darksun World
« Reply #19 on: June 13, 2011, 12:02:43 pm »

i have officially just jizzed in my pants.

GREAT MAP!
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Motigg

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Re: Athas: A Work-In-Progress Mod to Simulate Darksun World
« Reply #20 on: June 13, 2011, 01:18:41 pm »

I logged into my account for the first time in months to say I love the map and as soon as this mod gets into a playable state I'm trying it out :D  I'd help but I've always been bad at modding...
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Eagle0600

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Re: Athas: A Work-In-Progress Mod to Simulate Darksun World
« Reply #21 on: June 15, 2011, 04:09:55 am »

I've updated the opening post with the message "If you just want to be notified when this is playable, send me a PM or post here with your preferred method of contact and I'll add you to the list."

Currently this list is empty, as I'm assuming everyone so far is watching the thread and doesn't want to be bothered by PM.
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