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Author Topic: Shooting range  (Read 1462 times)

TooBad

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Shooting range
« on: June 13, 2011, 01:00:06 pm »

To train gun skills legit-like please. Thanks.

Kay12

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Re: Shooting range
« Reply #1 on: June 13, 2011, 01:31:57 pm »

There used to be such a place, they called it the crack house. ;)

No, really, not a bad suggestion at all. Perhaps it could be a training option similar to the ones there are for almost every other skill. It shouldn't be fast and allow training beyond a few levels, to avoid making it overpowered.
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Angel Of Death

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Re: Shooting range
« Reply #2 on: June 13, 2011, 01:46:34 pm »

Yeah, maybe it could be put into the "learn skills at the university district" catagory?

It would be cool to learn how to use guns without having to murder 50 people.
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Kay12

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Re: Shooting range
« Reply #3 on: June 13, 2011, 02:58:06 pm »

I usually just kidnap someone already skilled with guns and have that guy train the others. Gives heat-free protection.
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Neonivek

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Re: Shooting range
« Reply #4 on: June 13, 2011, 04:11:22 pm »

Actually couldn't we just assume that "Train" uses a shooting range?
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nenjin

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Re: Shooting range
« Reply #5 on: June 13, 2011, 04:12:26 pm »

Maybe give it an exceptionally high training cost to cover all the rounds you'd have to fire to get better.
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Neonivek

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Re: Shooting range
« Reply #6 on: June 13, 2011, 04:13:57 pm »

Maybe give it an exceptionally high training cost to cover all the rounds you'd have to fire to get better.

Well I am not sure the LCS want to go to shooting ranges... given... you know... evidence.
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NRDL

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Re: Shooting range
« Reply #8 on: June 14, 2011, 10:08:50 am »

I like this idea, I want my liberals to become killing machines without having to destroy an entire building.  However, to keep the game balanced, this should be more expensive than the other University district learning stuff. 
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Jacob/Lee

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Re: Shooting range
« Reply #9 on: June 14, 2011, 12:23:26 pm »

Maybe there should be some way to train other combat skills, like club and such. So you can, you know, beat somebody with your gun when you run out of ammo. Yes, I was in a situation like that before.

Kay12

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Re: Shooting range
« Reply #10 on: June 14, 2011, 02:12:21 pm »

Speaking of clubs, as far as I know they're still rather weak and should be powered up. Perhaps a skeleton model and including fracture damage would do the trick.
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Jusman

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Re: Shooting range
« Reply #11 on: June 14, 2011, 04:02:04 pm »

Some way of legally training weapon skills would be nice, in my current game I'm trying to keep my leader "hidden" from the law, (by having his henchman do all the work) but it would be nice if I could train up his sword skill in case of an unexpected raid.
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Kay12

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Re: Shooting range
« Reply #12 on: June 15, 2011, 12:55:31 am »

The way it'd be done in real life would be sparring. Perhaps an additional training option for melee weapons, with a chance of minor injuries (never anything serious, unlike a certain other Bay12 game...) and requiring at least a single other sparring partner? Effectiveness could increase as more sparring partners become available.

Adding to my personal implementation list if no one opposes.
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