TURN 1
Not giving the dwarf a second glance, Sinclair walks out of the tavern, sits down in an out of the way area and begins to meditate. He tries to tap into this world's magical powers, be it ley lines, dark gods or even something greater.
{5}
Leave the inn, search for three suitable stones, use one to chip the other two into sharp edged tools - one a knife and another a spearhead. If GzkGzk has enough time, search for a suitable branch and some twine to cut and turn the spearhead into a spear.
{6}
Go outside and search for some sort of weapon.
{1} -> RtD! {5}
Exit tavern and look for a weapon
{4} -> Roll for weapon quality! -> {3}
Exiting the tavern, Sinclair sits on a patch of grass just outside, briefly blinded by the setting sun. He focuses his mind and the runes on his body begin to glow. His eyes light up as his body floods with magical power, imbuing himself with superior strength and agility. The magic in this world operates off of 'soul energy'. By casting spells, or willing things to happen, you are chipping away at your own lifespan. It is unclear whether this limitation applies to achronous and functionally ageless beings such as the team.
MAGICALLY IMBUED! MAGICAL KNOWLEDGE LEARNED.GzkGzk, meanwhile, is eager to fashion a weapon with which to defend himself. After some foraging through some bushes, he finds three stones. He sits and using his expert knapping experience, soon wields two sharp stone blades. He stands and begins to search around for some twine or vine, only to realize he's in the middle of the forest. In his quest to find suitable stones, he's become lost. Night is quickly approaching.
SHARP STONES ACQUIRED! KNAPPING SKILL LEARNED.Derm also seeks a weapon, but is rather less interested in sharp stones. He glances around the town, noting the tavern, the general store, and the line of houses that surround the single road that runs through. Calling this place a town is really a bit of an overstatement. While searching through one poor peasant's yard for an object that may protect his fragile, fleshy body, he trips. During his fall, he notes a rather sharp implement located in his path. With the agility of a cat, he twists his body mid-descent and lands comfortably away from it. Upon further investigation, it's a pair of gardening pliers.
GARDENING PLIERS ACQUIRED! DODGE SKILL LEARNED.James, also seeking to arm himself, sets off in search of a weapon. Checking behind the tavern, he finds nothing but barred windows, though his eye catches a faint glint in the grass, perhaps from steel? He bends over to investigate. Digging through, he finds a rapidly rusting sword! It's in terrible condition, exceptionally dull, and probably more useful as a bludgeon than a true cutting implement, but it's better than nothing.
RUSTY SWORD ACQUIRED. SEARCH SKILL LEARNED.Objective: SAVE THE VILLAGE OF SILVERHEDGE FROM DESTRUCTION
PMRSIs recharged in 3 turns.
Status: Healthy
Inventory: PMRSI, TRS jumpsuit (worn), rusty sword.
Skills: Beginner Searcher 0/2xp
Status: Magically imbued! +1 to rolls involving strength or agility.
Inventory: PMRSI, TRS jumpsuit (worn)
Skills: Beginner Arcane Scholar 0/2xp
Status: Healthy
Inventory: PMRSI, TRS jumpsuit (worn), 2x sharp stones, 1x blunt stone.
Skills: Beginner Knapper 0/2xp
Status: Healthy
Inventory: PMRSI, TRS jumpsuit (worn), gardening pliers.
Skills: Beginner Dodger 0/5xp