Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 123 124 [125]

Author Topic: Fiefdoms @ War: Turn 15  (Read 129821 times)

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Fiefdoms @ War: Turn 15
« Reply #1860 on: July 18, 2011, 02:47:13 pm »

Then do it your damn self. Get a damn map of the Chernobyl area of Ukraine and you try to run it.
Logged

Hubris Incalculable

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Turn 15
« Reply #1861 on: July 18, 2011, 02:51:20 pm »

Consider the following:
I essentially started the use of Countries At War on this forum, which got repeatedly improved since the first game.
The way I run CaW falls apart quickly.

Well, I wasn't actually aware of that fact, being as i joined at a later date than yours fell apart.
Logged
Code: (Bay 12 Lower Boards IRC) [Select]
server = irc.darkmyst.net
channel = #bay12lb

adwarf

  • Bay Watcher
    • View Profile
Re: Fiefdoms @ War: Turn 15
« Reply #1862 on: July 18, 2011, 02:56:34 pm »

Then do it your damn self. Get a damn map of the Chernobyl area of Ukraine and you try to run it.
I might try it later, but I have to work on a system I also have to fiqure out if I want to run it.
Logged

Phantom

  • Bay Watcher
  • Asiatic Asian
    • View Profile
Re: Fiefdoms @ War: Turn 15
« Reply #1863 on: July 18, 2011, 02:57:21 pm »

Have fun trying to make a decent system, these games are always hellaciously complicated.
Logged
Pages: 1 ... 123 124 [125]