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Author Topic: Nice (very evil) site!  (Read 2128 times)

Nil Eyeglazed

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Nice (very evil) site!
« on: March 12, 2012, 08:14:29 pm »

So I think I've found my dream site.  I did a 3x2, but you could get everything in a 2x2 if you wanted.

It lies at the border of three biomes:

The Pregnant Hill, a joyous wilds temperate shrubland;
The Water of Stenches, a terrifying temperate ocean that never freezes;
The Malign Jungles, a terrifying temperate conifer forest (covered with evil vegetation).

Surface is 3 z-levels, relatively flat (I would prefer it to have a little more surface variation, but that's hard to get in such a small embark).  Whole thing is covered by an aquifer, but it's only 1 z-level thick in some places, and there's a bit of rock access before you get through it.

Both the ocean and the forest have evil weather-- and they have different evil weather from each other, although I haven't yet figured out what either one does.  Both are also reanimating biomes, so for instance, the earliest wildlife I saw was an undead hammerhead shark scooting around on the ground.  Also plenty of undead fliers, undead snails, probably a tremendous variety of wildlife.

I've got sand of multiple varieties, fire clay, shells to be had in the ocean, flux in the form of dolomite, and iron in the form of hematite.  Trees for the taking on the surface, if you aren't afraid of the walking dead.  Of course, there's magma, if you can reach it, and water for the taking, if you can desalinate it.  Access to humans, elves, dwarves, goblins, and kobolds (man, undead kobolds are not fun).  Elves so far have brought an emu, which I declined.  Not sure what else they might bring, or if unicorns are in the works.  Playing with a 400 year history and an abridged history seed so I could regen to a different year, but a quick look through legends doesn't show me any interesting wars fought by the elves or the humans so far.  Not sure about wind, but who needs wind when you've got an aquifer?  Haven't fully explored the third cavern, so dunno if there's a curious underground structure.

For me, this is pretty much the perfect mix of difficulty and completeness.  Only thing missing (maybe) is curious underground structure, wars, and nearby towers.  If you want extreme challenge mode, you could always cut out the joyous wilds and go for a fully reanimating embark.

Is this sort of thing anybody else's cup of tea?

EDIT: Apparently, one of the forms of evil weather causes drowsiness, loss of vision, and fatal full-body necrosis.  Yum!

EDIT2: Not necessarily fatal, although it leaves the victims blinded for the rest of their miserable lives.  The second kind of deadly weather makes unholy gloom husks.  Oh boy.  Thankfully, that weather doesn't occur often...  The humans come riding horses and camels, the elves, war rhinoceroses and war polar bears.  Still haven't seen any unicorns.  The goblins are fond of giant olms and beakdogs, and bring trolls.
« Last Edit: March 20, 2012, 02:07:12 pm by Nil Eyeglazed »
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He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...<P>It should be pretty fun though.

Absentia

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Re: Nice (very evil) site!
« Reply #1 on: March 12, 2012, 10:23:04 pm »

"Hey Urist, is that a zombie hammerhead shark crawling toward us on dry land?"
"Stop the wagon, we're home!"
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Kofthefens

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Re: Nice (very evil) site!
« Reply #2 on: March 12, 2012, 10:31:40 pm »

Sweet. That sounds like a great site.
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Mitchewawa

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Re: Nice (very evil) site!
« Reply #3 on: March 12, 2012, 11:52:59 pm »

Has it got evil mist/fog? If it does, upload it. It looks very interesting; and perhaps you could use Sphalerite's ocean farming method to find zombie whales.
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Girlinhat

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Re: Nice (very evil) site!
« Reply #4 on: March 12, 2012, 11:54:15 pm »

Why would you need that?  These are zombie whales.  They come to you!

Nil Eyeglazed

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Re: Nice (very evil) site!
« Reply #5 on: March 13, 2012, 12:44:03 am »

Has it got evil mist/fog? If it does, upload it. It looks very interesting; and perhaps you could use Sphalerite's ocean farming method to find zombie whales.

2 different kinds!  Although I don't know what either one does yet.  They tend to come from the edges of the map, too, rather than evil rain, so it's not an embark ruiner-- in keeping with the rest of the map, just hard enough to be interesting, not so hard as to be impossible.

Here's the gen parameters:

Spoiler (click to show/hide)

Here's locating info:



Why would you need that?  These are zombie whales.  They come to you!

You know, that didn't even occur to me.  I was going to use your river diversion method to drain the ocean but I guess that's not very necessary.  The zombie whales might appreciate it if I carved them a few ramps though.

If you run it for a longer history, let me know if you find some period during which a dwarven civ is at war with the Tufted Lakes or the Helpful Realm, or if maybe some tower sprouts up after a certain period-- a little bit more war would be a nice option.
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He he he.  Yeah, it almost looks done...  alas...  those who are in your teens, hold on until your twenties...  those in your twenties, your thirties...  others, cling to life as you are able...<P>It should be pretty fun though.