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Author Topic: Volcano Module  (Read 1803 times)

webber

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Re: Volcano Module
« Reply #15 on: June 06, 2011, 02:50:53 pm »

I like the way you write "seal" as if it's simple.  How do you cast an obsidian ceiling atop a 2/7 water without injuring the person in the water?

No casting, just carve the whole ceiling and drop it :)
To make things clear, I`m speaking about the situation when you do have some rock above your magma to carve the module from. When you`re going to invade a volcano from the surface, you sure will need to cast a huge obsidian block first, but then you still can use my method if you made the block high enough.
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Girlinhat

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Re: Volcano Module
« Reply #16 on: June 06, 2011, 02:54:43 pm »

If you drop natural stone into water, it displaces the water upwards and settles the stone where the water was.  This is very well known, and the source of the magma piston style of fluid movement.

What isn't clearly known, is if you drop a box full of water, how the cave-in system interacts with that.  I suspect it will fail hilariously, but you never know.

GreatWyrmGold

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Re: Volcano Module
« Reply #17 on: June 06, 2011, 03:15:54 pm »

I like the way you write "seal" as if it's simple.  How do you cast an obsidian ceiling atop a 2/7 water without injuring the person in the water?

No casting, just carve the whole ceiling and drop it :)
To make things clear, I`m speaking about the situation when you do have some rock above your magma to carve the module from. When you`re going to invade a volcano from the surface, you sure will need to cast a huge obsidian block first, but then you still can use my method if you made the block high enough.

That'll crush the dwarf, then.
Oops, dwarf pancake!
Mmm, dwarf pancake...
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webber

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Re: Volcano Module
« Reply #18 on: June 06, 2011, 03:26:57 pm »

That'll crush the dwarf, then.
Oops, dwarf pancake!
Mmm, dwarf pancake...

Just tested dropping the ceiling on the chamber. Long story short - YES, it DID.  :)
3/7 wated didn`t prevent the collapse. Gonna test 7/7 now.
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GreatWyrmGold

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Re: Volcano Module
« Reply #19 on: June 06, 2011, 03:39:43 pm »

That'll crush the dwarf, then.
Oops, dwarf pancake!
Mmm, dwarf pancake...

Just tested dropping the ceiling on the chamber. Long story short - YES, it DID.  :)
3/7 wated didn`t prevent the collapse. Gonna test 7/7 now.
Mmm, drowned dwarf pancake...
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Necro910

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Re: Volcano Module
« Reply #20 on: June 06, 2011, 03:52:51 pm »

That'll crush the dwarf, then.
Oops, dwarf pancake!
Mmm, dwarf pancake...

Just tested dropping the ceiling on the chamber. Long story short - YES, it DID.  :)
3/7 wated didn`t prevent the collapse. Gonna test 7/7 now.
Mmm, drowned dwarf pancake...
Soggy beard pies!

webber

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Re: Volcano Module
« Reply #21 on: June 06, 2011, 03:58:12 pm »

No cakes today. It looks like

each wall settles to the lowest point it can.

Seriously, I doubt that if we make the whole structure by casting and mining the results will be different. We need a final test for this:

If you make a hollow space out of natural rock (cast obsidian, perhaps - constructed walls deconstruct as soon as they lose support), and put any amount of liquid inside it, the structure would remain hollow after collapse.
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Corona688

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Re: Volcano Module
« Reply #22 on: June 06, 2011, 04:03:08 pm »

Walls drop upon collapse.  For example,
Code: [Select]
WWWWW
W   W
WWWWW
as a side view, this is a box made out of walls.  After collapse, it will hit the floor looking like,
Code: [Select]
W   W
WWWWW
WWWWW
What if you only dug up/down staircases?
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Girlinhat

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Re: Volcano Module
« Reply #23 on: June 06, 2011, 04:03:59 pm »

I've heard conflicting results about stairs.  Go try it!

Root Infinity

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Re: Volcano Module
« Reply #24 on: June 06, 2011, 05:12:33 pm »

Good luck - I tried for a while and I don't think what you're saying can be done, at least in one stage. If you want though, you can drop a "hammer" like this vertical slice (Make sure it's cast or dug out not constructed)...

Code: [Select]
~~~WWW~~~
~~~WWW~~~
~~~WWW~~~
~~~WWW~~~
WWWWWWWWW
WWWWWWWWW
WWWWWWWWW
WWWWWWWWW
W = wall
~ = magma
Dig down into the center to make this:
Code: [Select]
~~~WXW~~~
~~~WXW~~~
~~~WXW~~~
~~~WXW~~~
WWW_X_WWW
WWW_X_WWW
W___U___W
WWWWWWWWW
W = wall
~ = magma
X = up/down stair
U = up stair
_ = dug out area
and then collapse the center pillar
Code: [Select]
~~~~~~~~~
~~~~~~~~~
~~~~~~~~~
~~~WXW~~~
WWWWXWWWW
WWWWXWWWW
W__WUW__W
WWWWWWWWW
W = wall
~ = magma
X = up/down stair
U = up stair
_ = dug out area

(I'm missing a couple details, but you get the idea)
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Girlinhat

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Re: Volcano Module
« Reply #25 on: June 06, 2011, 05:16:07 pm »

Hmm, what would happen with...
Code: [Select]
NNN
NCN
NNN
Natural and Constructed.

Would the constructed wall deconstruct itself before or after the cave in, and would the natural ceiling remain intact?

GreatWyrmGold

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Re: Volcano Module
« Reply #26 on: June 06, 2011, 05:20:57 pm »

Seriously, I doubt that if we make the whole structure by casting and mining the results will be different. We need a final test for this:

If you make a hollow space out of natural rock (cast obsidian, perhaps - constructed walls deconstruct as soon as they lose support), and put any amount of liquid inside it, the structure would remain hollow after collapse.
If this is true, then, um...

Mmm, drowned dwarf not-cakes.

Also,soggy beard pies? Yuck.
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