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Poll

ACTUAL PLAYERS ONLY. What days can you game? (Choose all that you can make)

8pm GMT Fridays
- 7 (46.7%)
8pm GMT Saturdays
- 3 (20%)
4pm GMT Sundays
- 5 (33.3%)

Total Members Voted: 7

Voting closed: February 19, 2011, 04:59:05 am


Pages: 1 ... 32 33 [34]

Author Topic: [D&D 3.5] Red Hand of Doom. Drop-kicking a dragon in a 100-foot chasm.  (Read 44529 times)

mission0

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Re: [D&D 3.5] Red Hand of Doom. Drop-kicking a dragon in a 100-foot chasm.
« Reply #495 on: July 01, 2011, 10:33:44 pm »

Pending on the schedule, but it is likely I can show up just without voice capabilities.
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Akigagak

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Re: [D&D 3.5] Red Hand of Doom. Drop-kicking a dragon in a 100-foot chasm.
« Reply #496 on: July 03, 2011, 12:38:04 pm »

Well. 3 Players isn't particularly good.

BUT!

Realmfighter+Nobble make up the majority of people who remained at the Bridge while the more combat-capable people ran off after the dragon. So... we could focus on the Bridge this session.

Meanwhile, Rothil the Dragon-Hated is still with Tylee and Ozzy in the cave, about 12 hours in time ahead of the bridge people.

This turned out to be a rather imbalanced party split, really. :D

I mean,  :-\

EDIT: Oh yeah, I may have fixed maptools somehow, so we'll be trying a couple of time that before we fixate on gametable.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

Akigagak

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Re: [D&D 3.5] Red Hand of Doom. Drop-kicking a dragon in a 100-foot chasm.
« Reply #497 on: July 03, 2011, 01:29:02 pm »

Yaaayy.

Maptools is working!

IP: 87.244.65.58
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

Solifuge

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Re: [D&D 3.5] Red Hand of Doom. Drop-kicking a dragon in a 100-foot chasm.
« Reply #498 on: July 04, 2011, 12:28:39 am »

Crap crap crap... with folks in from out of town, and game skipped recently I completely forgot about it. >_<;

I'm glad to see Maptools got working again. I was going to say if you continue to have server issues, I can give hosting a shot. I think I've discovered my past problems with hosting maptools servers, and resolved my port issues. Consider me a backup if you have future problems... granted I'll need to test to see if I've got it working first some time.

How did the session go?
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Akigagak

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Re: [D&D 3.5] Red Hand of Doom. Drop-kicking a dragon in a 100-foot chasm.
« Reply #499 on: July 04, 2011, 04:25:00 pm »

Well, the people who actually did turn up consisted of Nobble (bridge), Realm (bridge) and Mission(cave).

Realm was playing videogames instead of paying attention, soooo.

Nothing happened. At all. And such an experience is very draining for morale and my ability to give a shit.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

FuzzyZergling

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Re: [D&D 3.5] Red Hand of Doom. Drop-kicking a dragon in a 100-foot chasm.
« Reply #500 on: July 04, 2011, 11:32:35 pm »

Sorry I couldn't be there, my computer is still dead.
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Solifuge

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Re: [D&D 3.5] Red Hand of Doom. Drop-kicking a dragon in a 100-foot chasm.
« Reply #501 on: July 10, 2011, 08:07:52 am »

I'm not going to be able to show up for game today, due to some non-specific circumstances. If my character needs to do anything, feel free to have someone take over. Macros should be on the token, and all my sheets are up-to-date.
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mission0

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Re: [D&D 3.5] Red Hand of Doom. Drop-kicking a dragon in a 100-foot chasm.
« Reply #502 on: July 10, 2011, 11:21:11 pm »

and I was at work today during session time so I was not able to play. I apologize, during the summer season my schedule is not as steady as it is during fall, winter, and spring since I am not at college...
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Oh wait, "insane" doesn't work on this forum.
Crap, can't think of an alternative.
Pages: 1 ... 32 33 [34]