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Author Topic: Farming, drinking, and general food management.  (Read 1479 times)

Urist McScoopbeard

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Farming, drinking, and general food management.
« on: May 27, 2011, 08:09:57 pm »

Ok, so In recent forts I've really been having trouble with my food stores, i'm almost always on my last 10  barrels.

So my question is what am i doing wrong? I have turkey's with nest boxes, a small farm, and various tidbits from hunting and fishing.

Could anyone suggest an efficient farm or pasture set up?

,thnx.


Also on a completely unrelated note, my Dwarf Therapist won't change skills, when ever I try to give a dwarf a profession(s), it just freezes and crashes, any ideas?

,thnx again.


                                                                                                                                                                                      -Scoopbeard
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gentgeen

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Re: Farming, drinking, and general food management.
« Reply #1 on: May 27, 2011, 08:15:13 pm »

First of all, eggs need to be cooked before they can be eaten. You need to turn those turkey eggs into turkey egg roasts in a kitchen. http://df.magmawiki.com/index.php/DF2010:Egg
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Urist McScoopbeard

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Re: Farming, drinking, and general food management.
« Reply #2 on: May 27, 2011, 08:16:33 pm »

aaaaaaaaaah, thnx. that's alot of food being wasted.


in any case, my stockpiles are still not at, siege-holdout levels.
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Number4

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Re: Farming, drinking, and general food management.
« Reply #3 on: May 27, 2011, 08:43:57 pm »

What you need: several underground farm plots in soil, a bit of room for stockpiles, lots of barrels, several bags. Farmers workshop, kitchen, still and a quern.

Grow all crops except dimple cups which have no nutritional value. Only have one (or maybe 2 for redundancy) farmer, brewer and cook. Forbid cooking of booze. Remember that you must process quarry bushes, sweet pods and cave wheat. Churn out a lot of barrels and have food stockpile space left, and you'll have more then enough food and booze to eat, drink and buy out entire caravans.
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Thanks for the suggestion, but Number4 is correct: [...] it would be easier and more predictable to just be a racist.

Did somebody just rule 34 two veins of metal?

gentgeen

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Re: Farming, drinking, and general food management.
« Reply #4 on: May 28, 2011, 01:55:10 am »

Also remember that large stone pots (or large metal pots, but why use metal?) act just like barrels as far as food and booze storage is concerned. Since stone is usually far more abundant then wood, pots become very useful.
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Number4

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Re: Farming, drinking, and general food management.
« Reply #5 on: May 28, 2011, 03:33:15 am »

Also remember that large stone pots (or large metal pots, but why use metal?) act just like barrels as far as food and booze storage is concerned. Since stone is usually far more abundant then wood, pots become very useful.

Have some barrels nontheless, as some task ask for a barrel specifically. And you can use nickel, lead and stuff or cheap copper for barrels - however no good stuff of course.
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Thanks for the suggestion, but Number4 is correct: [...] it would be easier and more predictable to just be a racist.

Did somebody just rule 34 two veins of metal?

Urist McScoopbeard

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Re: Farming, drinking, and general food management.
« Reply #6 on: May 28, 2011, 09:01:17 am »

Alright, thnx I'll try it out.
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Flying Dice

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Re: Farming, drinking, and general food management.
« Reply #7 on: May 28, 2011, 11:15:31 am »

Two 7x7 farm plots on PH/SP seasonal rotation plus 1 7x7 outside on various berry rotation, a mason's workshop on constant pot output, and a still on constant brewing usually ends up creating excesses of food and drink in the tens of thousands with no gathering or buying of plants. Add in a small herd of goats, and I'm drowning in masterful goat intestine roasts. With a few fishery workers, I've got that much more extra food. Edit the RAWs to allow butchering of sentients and kills, and every siege means you need to dig out more storage space.

By the 4th year or so, pretty much all of my mining efforts are going towards expanding food storage. I don't even bother with poults because they're too much of a hassle for a fort with a preexisting sustainable food supply. I really don't understand how people have trouble with food, tbh...  ???
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