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Author Topic: Better Trees  (Read 1162 times)

Hark

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Better Trees
« on: May 28, 2011, 08:06:42 am »

So I'm new, never even had a fortress that resembled successful, but I like Dwarf Fortress and have noticed a lot of things.

One thing annoys me though. The trees in DF are little more than glorrified shrubs. Trees should be towering giants, and when a dwarf cuts one down it should come crashing down leaving a felled tree that needs to be chobbed up into logs. Not only would this add a higher degree of immersion but it would removed the need to deforest vast tracts of land to meet wood demands, and the tree falling would provide a Fun new way for unfortunate dwarves to die. Old growth forests would also be great where ancient trees tower over everthing taking up several tiles with thier trunks.

Rundown

Tall trees, multiple levels high.
Trees fall when chopped down creating a felled tree that needs to be chopped up and a new way for unfortunate/stupid dwarves to die.
Indidual trees provide more wood based on height and width.
Oldgrowth trees that take up multiple tiles, provide lots of wood, look cool and maybe even a chance to tunnel through the tree.
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Megaman_zx

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Re: Better Trees
« Reply #1 on: May 28, 2011, 08:22:13 am »

it seems like the only problem would be converting dwarf fortress from an everything is a single tile (i don't know the technical term) to a system where everything is multiple tiles. Keep in mind, dragons are a single tile, along with all the other MEGA beasts. It seems like it would be too much work/change the game to much to implement huge trees. Trees falling down may be feasible.
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Halnoth

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Re: Better Trees
« Reply #2 on: May 28, 2011, 08:23:14 am »

As well, 1 log makes one small wooden earring. Proportions count for nothing in DF.
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EmperorJon

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Re: Better Trees
« Reply #3 on: May 28, 2011, 09:17:19 am »

Scale is hard. As I believe Toady once said, a tile is small enough that if one Dwarf occupies it another passing through has to crawl, but large enough that a thousand Dragons can move through a tile... as long as 999 of them are lying down.
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Hark

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Re: Better Trees
« Reply #4 on: May 28, 2011, 09:26:29 am »

Lazy way would probably be to treat Trees like a mineral, one that only is found above ground, only exists in verticle veins, and produces the wood insteed of stone. The trick would then be to define a new falling behavior for when you dig out underneath it.
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astaldaran

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Re: Better Trees
« Reply #5 on: May 28, 2011, 09:36:25 am »

Scale is hard. As I believe Toady once said, a tile is small enough that if one Dwarf occupies it another passing through has to crawl, but large enough that a thousand Dragons can move through a tile... as long as 999 of them are lying down.

that is an interesting picture.


Yeah the idea of huge trees is nice, but my guess is until (if) a completly new 3d dimensional game engine were developed (it could still be represented as 2d ASCII still I think) the game won't have the detail or system in place to handle things like this.  Though I think I remember Toady mention scaling in one of the df talks, wanting to make it so that ear rings and beds take different amounts of wood for example....then again maybe it all comes out even. One tree for a giant corkscrew and one for an earing..evens out?



The idea by Hark though is interesting
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counting

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Re: Better Trees
« Reply #6 on: May 28, 2011, 12:22:25 pm »

I got a feeling of minecraft may emerge from this. (Chopping trees with my fist! LOLLLLLLLLLLL)
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Mister Always

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Re: Better Trees
« Reply #7 on: May 28, 2011, 02:57:52 pm »

I got a feeling of minecraft may emerge from this. (Chopping trees with my fist! LOLLLLLLLLLLL)

Yeah, and trees don't fall down in MC either.
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Ultimuh

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Re: Better Trees
« Reply #8 on: May 28, 2011, 03:10:46 pm »

Hmm.. would chopping down a tree several z levels high not cause a cavein?
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The Merchant Of Menace

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Re: Better Trees
« Reply #9 on: May 28, 2011, 05:38:42 pm »

Toady fully intends to implement multitile trees. He's stated them as a prereq for reintroducing Elven Retreats
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Kattaroten

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Re: Better Trees
« Reply #10 on: May 29, 2011, 08:30:16 am »

Toady fully intends to implement multitile trees. He's stated them as a prereq for reintroducing Elven Retreats
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GreatWyrmGold

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Re: Better Trees
« Reply #11 on: May 29, 2011, 06:13:59 pm »

Toady fully intends to implement multitile trees. He's stated them as a prereq for reintroducing Elven Retreats
Alright, but (off-topic) why did Toady take out mountain halls and dark fortresses?
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The Merchant Of Menace

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Re: Better Trees
« Reply #12 on: May 29, 2011, 06:23:06 pm »

Not entirely sure. I know the code to generate them was broken, but he's not made any statements to the effect of it being fixed.
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