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Author Topic: How to get less hills... in a genned world  (Read 517 times)

runlvlzero

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How to get less hills... in a genned world
« on: May 21, 2011, 04:46:45 pm »

First of all i hate hills ??? Dwarves are not "HILL" dwarves their mountain dwarves...

so here's my gen i'm tweaking (it gets changed lots)

Spoiler (click to show/hide)

I have spent hours and hrs with the gen and i want lots of forests, some deserts, plains, lots of mountains, and i'm pretty happy with temp settings/erosion rivers

I have read the wiki on advanced worlgen and practically have it memorized ... and i understand the weighted ranges thing...

was just wondering if anyone know what ranges caused "Hills" the most ... hills are bad

oh ya the tables in the wiki do not correlate weighted ranges with actual ranges and the boimes/climates are kinda poorly correlated to the actually ranges... but after 30 mins of creating tables in html i decided it was a bad idea anyway

Ide up a picture of the world but its like 13mb and even with lots of compression still 3mb so dont feel like killing peoples bandwith - heres some seeds if you want to see what i'm seeing

Code: [Select]
        [SEED:3478800984]
        [HISTORY_SEED:1486570100]
[NAME_SEED:1390172334]
[CREATURE_SEED:3933514536]
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McTraveller

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Re: How to get less hills... in a genned world
« Reply #1 on: May 21, 2011, 04:52:09 pm »

Work on your drainage.  I think medium drainage gives you hills, where low gives swamps and high gives forests (with enough rain; if you have too little rain you obviously get grasslands and deserts/badlands).  I don't know the exact cutoff points though.
« Last Edit: May 21, 2011, 04:53:52 pm by McTraveller »
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Karnewarrior

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Re: How to get less hills... in a genned world
« Reply #2 on: May 21, 2011, 05:16:53 pm »

This is relevant to my intrests of a flat embark.
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runlvlzero

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Re: How to get less hills... in a genned world
« Reply #3 on: May 21, 2011, 05:25:56 pm »

Spoiler (click to show/hide)
Just some slight tweaking gave me this world which is allot better... drainage is definitely half the battle against hills =P i think if I put the very low/low high/very high weights up some more even i can reduce hills more

It also seems that the "X/Y" variation has some to do with hills also, the flatter worlds you generate (lower X/Y variations) the more hills you tend to get... steeper worlds have less oddly enough, very flat worlds (under 100) have very few

anyway i'm pretty happy with the way this world genned up so i'm going to play with some =) then i'll probably tweak it some more for my next fort.

as far as the guy who wants flat worlds try an elevation setting like 94-301 and very low or high drainage weights like 1:6:1:1:1:6
maybe try elevation weights like 1:6:1:1:1:1

those first numbers are mesh sizes and I honestly don't have a comparison for how they effect the world, higher mesh sizes i think result in much smaller "features" (smaller groups) of things

also 301 may be to low of a max elevation for rivers, i think you need 299 for them

(also be sure to get rid of your min required biomes and ranges at the bottom cause they almost never work for anything but the default worlds toady shipped with the game)

oh ya if your worlds get too flat your dwarves wont get placed or wont have room to expand and die off ... i was having problems with "flat worlds" and 20 elf and human civs and 0-3 dwarf civz past year 5 =P so keep some mountains in there for em )

** Just a little update some further tweaking of the relevant fields creates allot of woodland/grassland/savanna reduced hills, and forests by a little bit.

It seems like hills and forests are very similar in requirements and basically forests are the "High Drainage High Rain" and Hills are slightly less drainage, they seem to overlap the forests drainage values a bit... so its very tricky to have allot of forests without "hilling" up your maps to much.
« Last Edit: May 21, 2011, 06:10:55 pm by runlvlzero »
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