[WORLD_GEN]
[TITLE:LR_3]
[SEED:3993609543]
[HISTORY_SEED:4279693407]
[NAME_SEED:3022011375]
[CREATURE_SEED:1515677230]
[DIM:257:257]
[EMBARK_POINTS:1274]
[END_YEAR:5]
[BEAST_END_YEAR:300:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:74:400:800:800]
[RAINFALL:0:100:300:300]
[TEMPERATURE:25:75:300:300]
[DRAINAGE:0:100:300:300]
[VOLCANISM:0:100:400:400]
[SAVAGERY:0:100:400:400]
[ELEVATION_FREQUENCY:1:4:1:1:5:6]
[RAIN_FREQUENCY:1:6:2:1:6:4]
[DRAINAGE_FREQUENCY:1:2:1:1:6:4]
[TEMPERATURE_FREQUENCY:1:2:3:1:1:2]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[MINERAL_SCARCITY:1000]
[MEGABEAST_CAP:75]
[SEMIMEGABEAST_CAP:150]
[TITAN_NUMBER:33]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:52]
[NIGHT_CREATURE_NUMBER:52]
[GOOD_SQ_COUNTS:500:2000:0]
[EVIL_SQ_COUNTS:500:2000:0]
[PEAK_NUMBER_MIN:50]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:0]
[VOLCANO_MIN:30]
[REGION_COUNTS:SWAMP:0:0:1]
[REGION_COUNTS:DESERT:0:0:1]
[REGION_COUNTS:FOREST:0:0:1]
[REGION_COUNTS:MOUNTAINS:0:0:1]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:1:1]
[REGION_COUNTS:HILLS:0:1:1]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:0:5]
[PERIODICALLY_ERODE_EXTREMES:0]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:97]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:5]
[CAVERN_LAYER_WATER_MIN:1]
[CAVERN_LAYER_WATER_MAX:99]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:2]
[LEVELS_ABOVE_LAYER_3:3]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:3]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:35]
[MOUNTAIN_CAVE_MIN:100]
[NON_MOUNTAIN_CAVE_MIN:200]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:50]
[TOTAL_CIV_POPULATION:-1]
[SITE_CAP:725]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]
Just some slight tweaking gave me this world which is allot better... drainage is definitely half the battle against hills =P i think if I put the very low/low high/very high weights up some more even i can reduce hills more
It also seems that the "X/Y" variation has some to do with hills also, the flatter worlds you generate (lower X/Y variations) the more hills you tend to get... steeper worlds have less oddly enough, very flat worlds (under 100) have very few
anyway i'm pretty happy with the way this world genned up so i'm going to play with some =) then i'll probably tweak it some more for my next fort.
as far as the guy who wants flat worlds try an elevation setting like 94-301 and very low or high drainage weights like 1:6:1:1:1:6
maybe try elevation weights like 1:6:1:1:1:1
those first numbers are mesh sizes and I honestly don't have a comparison for how they effect the world, higher mesh sizes i think result in much smaller "features" (smaller groups) of things
also 301 may be to low of a max elevation for rivers, i think you need 299 for them
(also be sure to get rid of your min required biomes and ranges at the bottom cause they almost never work for anything but the default worlds toady shipped with the game)
oh ya if your worlds get too flat your dwarves wont get placed or wont have room to expand and die off ... i was having problems with "flat worlds" and 20 elf and human civs and 0-3 dwarf civz past year 5 =P so keep some mountains in there for em )
** Just a little update some further tweaking of the relevant fields creates allot of woodland/grassland/savanna reduced hills, and forests by a little bit.
It seems like hills and forests are very similar in requirements and basically forests are the "High Drainage High Rain" and Hills are slightly less drainage, they seem to overlap the forests drainage values a bit... so its very tricky to have allot of forests without "hilling" up your maps to much.